
Paid $10USD per session per player paid VIA PayPal
Slots Available:
4 more players wanted
System Used: Warhammer Fantasy Roleplay 4E
Style: Theater of
mind in game with in-between posting on Discord. Heavy on the Roleplay.
Session Duration:
3-4 once a week or bi-weekly depending on the groups preference.
Requirements: Discord
and I think this style of gameplay is best for experienced role-players. Weekly or bi-weekly events: Saturdays at 1PM PST
The journey here
was treacherous. You were told it would be difficult but the ocean stretched on
for what seemed like forever. Food got scarce and there was even talk of mutiny
out of desperation. But sure enough as The Priest told you, you came to The New
World. You, along with the other 300 pilgrims survived the trip. You kissed the
land and thanked the gods for your survival and arrival. It took three days to
organize everybody on land. You brought nearly nothing as you all fled your
homeland rife with religious warfare, disease, and no opportunities. This new
land was wild and full of strong tall trees, great powerful rivers, and tall
rocky mountains. Food was plentiful! Fish, game, and wild fruits of all kinds
and so many exotic plants! The beach was full of edible crustaceans’ and palm
fruit.
The Priest lead
the way, he told you of a great church the last group of pilgrims had
constructed. Just a little bit ahead he told you; To the village he had
constructed. Three days into the journey inward, after a rather large and
bountiful feast the priest and 1/3 of your fellow pilgrims got violently ill
with fever. Trudging forward at half your previous pace you had finally
arrived!
The village was...
small. Much smaller than you’d imagined it would be. There was only about 100
pilgrims whom survived from the last group so far. They had all built shacks
near the waterside. Among them there seems to be little or no leadership and
most look at you suspiciously despite you sharing a common homeland and purpose
for coming to The New World.(edited)
The Priests church
turned out to be only partially built. From what you gather, over time most of
the workers have died off one by one. When the angry mob arrives where The
Priest is resting to question him, it is discovered that he had already passed
from the illness. Many of your sick companions followed. What you gather from
the locals it their illness was due to eating toxic animal parts that are
unknown to you.
This leaves just
over 200 of your group remanding. With nothing but a partially built and hollow
church to figure out how to survive. Attempting to return home back across the
sea is not an option. Your only navigators died of the toxins and The Priest
had a map book that seems to have gone missing...
Characters:
To join the game you need to make your character.
Complete with a written biography as to who they are and why the decided to
travel to The New World. This should focus more on who they are, who they came
with, what are their hobbies, and flaws rather than what they can do or what
class they are. You will also need a written physical description for other
players to read. You will have, but not be able to see your character sheet.
Your stats will be built by the DM based upon the descriptions you provide.
These will also serve as a guide to you as to what your character is capable
of. Often in life we both over and underestimate ourselves.
All
dice rolls will be rolled by the GM exclusively, and will be hidden from public
view while the GM will narrate the results. You as a player should focus
exclusively on staying in character and not thinking about the rules of the
system.
Characters
can and most definitely will be killed. I would never kill your character
unless you willingly took a risk. Combat
is extremely lethal for everyone involved.