Paid $10USD per session per player paid VIA PayPal Slots Available: 4 more players wanted System Used: Warhammer Fantasy Roleplay 4E Style: Theater of mind in game with in-between posting on Discord. Heavy on the Roleplay. Session Duration: 3-4 once a week or bi-weekly depending on the groups preference. Requirements: Discord and I think this style of gameplay is best for experienced role-players. Weekly or bi-weekly events: Saturdays at 1PM PST       The journey here was treacherous. You were told it would be difficult but the ocean stretched on for what seemed like forever. Food got scarce and there was even talk of mutiny out of desperation. But sure enough as The Priest told you, you came to The New World. You, along with the other 300 pilgrims survived the trip. You kissed the land and thanked the gods for your survival and arrival. It took three days to organize everybody on land. You brought nearly nothing as you all fled your homeland rife with religious warfare, disease, and no opportunities. This new land was wild and full of strong tall trees, great powerful rivers, and tall rocky mountains. Food was plentiful! Fish, game, and wild fruits of all kinds and so many exotic plants! The beach was full of edible crustaceans’ and palm fruit.     The Priest lead the way, he told you of a great church the last group of pilgrims had constructed. Just a little bit ahead he told you; To the village he had constructed. Three days into the journey inward, after a rather large and bountiful feast the priest and 1/3 of your fellow pilgrims got violently ill with fever. Trudging forward at half your previous pace you had finally arrived!     The village was... small. Much smaller than you’d imagined it would be. There was only about 100 pilgrims whom survived from the last group so far. They had all built shacks near the waterside. Among them there seems to be little or no leadership and most look at you suspiciously despite you sharing a common homeland and purpose for coming to The New World.(edited)    The Priests church turned out to be only partially built. From what you gather, over time most of the workers have died off one by one. When the angry mob arrives where The Priest is resting to question him, it is discovered that he had already passed from the illness. Many of your sick companions followed. What you gather from the locals it their illness was due to eating toxic animal parts that are unknown to you.     This leaves just over 200 of your group remanding. With nothing but a partially built and hollow church to figure out how to survive. Attempting to return home back across the sea is not an option. Your only navigators died of the toxins and The Priest had a map book that seems to have gone missing...   Characters:             To join the game you need to make your character. Complete with a written biography as to who they are and why the decided to travel to The New World. This should focus more on who they are, who they came with, what are their hobbies, and flaws rather than what they can do or what class they are. You will also need a written physical description for other players to read. You will have, but not be able to see your character sheet. Your stats will be built by the DM based upon the descriptions you provide. These will also serve as a guide to you as to what your character is capable of. Often in life we both over and underestimate ourselves. All dice rolls will be rolled by the GM exclusively, and will be hidden from public view while the GM will narrate the results. You as a player should focus exclusively on staying in character and not thinking about the rules of the system. Characters can and most definitely will be killed. I would never kill your character unless you willingly took a risk. Combat is extremely lethal for everyone involved.