Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

TMNT - After the Bomb

Everyone, I was DMing a TMNT After the Bomb Campaign when due to unforeseen circumstances half of the group fell apart.  We were in the middle of the campaign and have about 3-4 more gaming sessions left until we complete this campaign.  We are looking for players willing to pick up and finish out the campaign.  There are 4 PCs that have already been established and need to be played out for the remaining sessions.  The world is a mash-up of TMNT/AFTB/Heroes//N&S/Rifts.  Games would be either Saturday or Sunday 6-10 pm MST.   PCs - Healer: Human male medical doctor with degrees in human medicine, veterinary medicine, and cybernetic medicine (adapted cyber doc from rifts). Mechanic: Female Chimpanze mechanic and driver (adapted mechanical hardware from heroes unlimited) Monk: Male Fox, with martial art and survival skills (adapted worldly martial artists from ninjas and superspies) Fighter: Male Human/Tiger, a failed military medical experiment, a human male that can shapeshift into a tiger (adapted experiment from heroes unlimited) Claimed PC - Thief: Male Rat computer hacker and an electrical engineer (adapted electrical hardware from heroes unlimited)
interested in mechanic or monk and any of those days /times should work . also im talking to a teddy f who wants to gm a tmnt/heros game 
Sounds great I have a couple of interested players as well.  I will try to get a mass email out with PC sheets and stories so far.