All, For those of you that have taken the time, effort and energy to build these API's, THANK YOU!!! Seriously, i ran my first game with them last night, and they made the game play SOOOO much faster for that group.  I'm running a few games, and that crew is by far my slowest, and we were able to get half-way through the chapter, regardless of having 2 battle encounters in-between. I spent several hours building several macros using the powercards api, and while i like building things as much as anyone, i'd rather not re-invent the wheel. This is where i need your help.  I'd like to see YOUR examples of how you integrate the API's with your macros.  I'm best at modifying others work to suit my own, and troubleshooting issues there. Right now, i'm running 2 games of Tyranny of Dragons, and one Curse of Strahd.  I've only been GM'ing for about 3 months now, so am only running clear cut, pre-storied adventures.  Once i get a few of those under my belt, i'll start trying my hand at my own adventure.   In particular, i'm wondering how to handle advantage with powercards, or other one-click systems for my players. I'm currently attempting to build out a replacements file, which will lead to a templates file, which will then lead to the accessible macros for my players. I've installed PCMHelper, but i didn't like the amount of clutter it generated on my users VTT's.  All this to say, i've been looking for an example macro/API library to be able to cherry pick my macros as needed. Below is an example of the PowerCard macro's i've written: !power {{ --name|Sacred Flame --leftsub|Ranged Spell Attack --rightsub|60 ft Range --Damage:|[[ [$dmg] [[round((@{level} + 1) / 6 + 0.5)]]d8 ]] --hroll|[[ [$def] 1d20 + @{target|dexterity_mod}]] --?? $def < @{spell_save_dc} ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^dmg] _show|GM --?+ 1 == 1 +? alterbar2|_target|@P{target|token_id} _bar|1 _amount|-[^dmg]/2 _show|GM }} !power {{ --name|Healing Word --leftsub|Ranged Healing Spell --rightsub|60 ft Range --Healing:|[[ [$heal] @{spellcasting_ability} ?{Level Cast|1|2|3|4|5|6|7|8|9}d4 ]] --alterbar1|_target|@{target|token_id} _bar|1 _amount|+[^heal] _show|GM }} !power {{ --name|Guiding Bolt --leftsub|Ranged Spell Attack --rightsub|120 ft Range --Attack:|[[ [$atk] 1d20 + @{pb} + @{spell_attack_bonus} ]] vs @{target|token_name}'s AC --?? $atk >= @{target|npc_ac} AND $atk.base < 20 ?? Damage:|[[ [$dmg] (?{Level Cast|1|2|3|4|5|6|7|8|9} + 3)d6 ]] --?? $atk >= @{target|npc_ac} AND $atk.base >= 20 ?? Critical Hit|[[ [$critdmg] ((?{Level Cast|1|2|3|4|5|6|7|8|9}) * 2)d6 ]] --?? $atk >= @{target|npc_ac} AND $atk.base < 20 ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^dmg] _show|GM --?? $atk >= @{target|npc_ac} AND $atk.base >= 20 ?? alterbar2|_target|@{target|token_id} _bar|1 _amount|-[^critdmg] _show|GM }} I'm not big on code capitalization, but these were the best macros so far.  They show both the DC check, Healing, and attack rollable options. I've planned on setting up a button system within the chat once their available options become too large for the VTT, but my characters are all sub-lvl-3 right now. I've been reading on various API's and their documentations, which has been ENORMOUSLY helpful, but as these things grow, my capacity to pull them all together in a cohesive unit goes down. Thank you for all that you do, and your help is extremely welcome.