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5e Character Sheet Inventory Total Weights are Buggy

1606638951

Edited 1606639032
G M
Plus
I run a campaign where weight matters, and every item is weighed carefully. Things are calculated to two decimal places (0.00) and measured in pounds. Despite this, somehow the weight totals showing up on my characters' sheets are always 0.00000000000002 lighter than the actual total, creating ridiculously long and annoying decimal displays. This is a consistent problem and not related to particular items I have listed; and it shows up on sheets across games as well. Is this a known bug? At the moment I have, literally, to add 0.00000000000002 to a random item in a player's inventory to get the total to appear right. Is there a better workaround that's known? Thanks p.s. May I also ask as a follow-up why on earth the weights are able to go past three decimal places anyway? Is there a single person on this site crazy enough to use anything beyond that? ...
1606641038

Edited 1606641107
vÍnce
Pro
Sheet Author
Hi G Maasry, If this is in regards to the 5e by roll20 sheet, I posted this yesterday in a similar post here . ∇ince &nbsp;said: Thanks Sean, You might get faster results by posting to the dedicated thread for the 5e by Roll20 sheet; D&amp;D 5th Edition by Roll20 (Q1Y2020) if it's not already a known issue... Apparently it is:&nbsp; <a href="https://app.roll20.net/forum/permalink/9540757/" rel="nofollow">https://app.roll20.net/forum/permalink/9540757/</a> Looks like a fix is coming. If not, please ignore. ;-)
I see, thank you. It does look like they are addressing this. I was unaware of the subform (still learning to navigate this site). How often do they release new builds?
1606694916
vÍnce
Pro
Sheet Author
Updates used to happen weekly (code merged on Monday morning seen in games by Tue/Wed), but the Dev's recently announced they are increasing the frequency in which they process sheet updates.&nbsp; That still seems to be in the works...&nbsp; You could see an update on the 5e sheet at anytime which will automatically happen unless a game is using custom code (Pro feature).