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Cave Master Campaign, Looking for Players. Starts July 2nd.

This is an ongoing Cavemaster RPG adventure centered around a small hominid outpost struggling to survive in the domain of the dinosaurs. Instead of the typical journey into danger from the safety of their tribal settlement, the PC's will be immersed in constant danger as they fight to keep their besieged outpost alive. Schedule: Weekly, Wednesdays at 8:00 p.m. Central U.S. Time. Character creation session is Wednesday, July 2nd. Background: Like a giant Venus Flytrap, the Lost Valley lured a handful of adventurous hominids into it's inescapable grasp. Vague portents foretold of a Hunter's Paradise located in the depths of a great wound in the center of the land. Scouts, hunters and shamans traveled countless paces through treacherous wilderness only to find themselves at the crossroads of dread and danger. A massive flat rock outcrop that rose above the great river was the only bulwark the hominids would find in this lethal landscape. Surrounded by packs of deadly Hook Feet and marauding Cutters, the scouts of the four hominid breeds must overcome their cultural and racial differences in order to survive.... the Siege of Chissa-Joogruh! Player Characters: Players can choose any one of the four hominid breeds. All characters start with 6 core stones. Spirit magic is allowed but no more than one Spirit Lore specialist at a time in the group. Any starting animal companions are restricted to those brought with the adventures from their native lands. Progress & Losing: PC Death is permanent, players can always create a new character for play in the next session. If all characters fall at the same time during a session of the Seige, the outpost of Chissa Joogruh will be considered overrun and the campaign will end. However, if there is at least one surviving player character left at the end of a session, the outpost survives another week to endure the next session and each survivor earns one stone of experience. Winning: Keep the outpost of Chissa-Joogruh alive for 10 sessions and have 6 settlement mysteries realized. If these conditions are achieved, the outpost advances to a self-sustaining settlement and a testament to hominid perseverance and ingenuity. Please PM me if you're interested. Thanks for reading!
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Forum Champion
Nice pitch. Looks fun. I had not heard of this game system before, so I am starting to read about it on this link from the Cavemaster publisher, <a href="http://unigames.us/?page_id=50" rel="nofollow">http://unigames.us/?page_id=50</a> Have you got a good way to simulate the game mechanic it describes of revealing the number of stones in your hand?
Yes, we will use my custom 'stone' card deck that will show a number of stones on a card. The player puts two cards down on the virtual tabletop. The GM picks either card. The player flips over both cards, showing the stone values of each. Afterwards, the player takes the cards back into their deck. It's not as immediate as the "/roll dxx" command. The stone cards will feel more natural, like playing a real tabletop game with other people.
Ah, I was wondering how you'd handle that mechanic. Well, color me interested. See you at character generation.