
Hey all, I've been running a Sunday night game my time(EST), and when I had some free time some one shots for Numenera pretty exclusively and there's been some demand for GMT friendly time slot among a few applicants. So I'm going to give it a go. Most people seem to like my style, it gets off script pretty fast and I can keep it going like it never hit a hurdle because of the simplicity of the Cypher System. So epic mechanical fights where eventually the party works through the dungeon/spaceship to kill the big bad in some well thought up trapped death room is not exactly ever likely to happen. That'll be the trade off you're going to make: exploration based game with no need to be seriously corralled in order for the GM to make use off all the hours of prepared goodness in exchange for not being able to have as much of that enjoyable mechanical triumph that a good DM can make all the railroad posting signs worth it. If the above description interests you then I'll be glad to walk you through some of the strange wonders of the Ninth World. <a href="https://app.roll20.net/lfg/listing/14903/juggling-" rel="nofollow">https://app.roll20.net/lfg/listing/14903/juggling-</a>...