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LFG for mon, tue, thur, underdark campaign 3.5

I've started to read some of the drizzt novels by r a salvatore, and i must say, the beginning of book one, has me really interested in doing an under dark campaign. i'm a fairly experienced player with 3.5 and roll 20, the only days i have available are the days mentioned. i work friday and saturday and i have games on sunday and wednesday, If possible, my girlfriend would like to play as well, however, her work schedule may not agree, so its a possibilty for her. i would probably play a CN drow. not sure on class yet. if you have any under dark games or want to start one let me know.
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Edited 1403722550
you are looking to start a game or join a game? your first 2 sentences kinda contradict each other. just curious. im guessing you want to join a game, after reading the rest of your text after all that. hence my edit.
Sorry I'm looking to join a game. I have no experience as a Dm
As someone who's tried drow campaigns let me give some advice. Underdark is... troublesome to run. Mechanically it's the setting that requires DMs to describe different light levels, so basically making the whole party have the same vision is necessary to save time or you have to just ignore the mechanic. Next is the god damn spell resistance, every magic spell having around a 50% chance of fizzling on Drow makes the game kind of annoying. When you play Forgotten Realms fighting a group of Drow is challenging for it, for a Drow-Centric Campaign where every encounter has it you're just going to be outrageously annoyed at the whole damn thing making every encounter even more of a crap shoot. Lastly, Drow are Evil, roleplaying with a bunch of evil NPCs eand that being the norm requires a pretty well established group of roleplayers. First timers who don't know each other well, and don't have has much sense of the GM are going to have a real hard time accomplishing anything. Even with that it gets boring and predictable to deal with the same level of backstabby evil and you don't get the nice surprise that a seemingly Good/Neutral person going Evil does for roleplaying, it gets repetetive. You're not playing DnD so much at this point anymore, you're not exploring or doing quests and you know how the NPCs are going to act and do their routine betrayal and you can't even rely on the mechanics of the system to be stable for slaying higher and higher CRs for the damn chance roll that Spell Resistance makes unplayable.