Hail and well met! I am looking to run one shots and potentially ongoing published campaign adventures for some fun potentially RP heavy groups! My favorite published campaign is probably Dungeon of the Mad Mage for all the variety it contains, and of course Curse of Strahd is a classic. I own more content on DNDBeyond and will make a content-shared campaign there, and will be filling in my roll20 collection over time as well. My regular group prefers to make characters on DNDBeyond and use the Beyond20 extension to roll. Typically I stick to the built in voice chat as I haven't had trouble with it, but open to discord if others prefer. Upcoming: Currently I am running pick up games of the Rick and Morty Lost Dungeon of Rickedness twice a day on "Wubba Lubba" Wednesdays (1:30pm and 6:30pm EST) as well as my special version of Tomb of Horrors on Thursday nights at 6:00pm EST that I have tweaked in a few ways that I think adds more fun, even for multiple runs. Potential campaigns I am looking to start include Mondays of the Mad Mage (DoMM) in the early afternoons and a Strahd-urday Night Evil (Cos) on... Saturdays sometime... I am flexible on times most days! Rates are $10/person/game About me: I only run things that I am super familiar with and that I feel like I can put my own fun spin on while also molding toward player intent and backstory. I also own tons of character content on roll20 and dnd beyond that I share with players, and use syrinscape for sounds and ambience in the game to make it more immersive. The small fee helps me maintain subscriptions and purchase other new content that will also be shared with players for the duration of the adventures, as well as reflecting the time and attention off-screen that goes into tailoring aspects of the adventure to your characters and the experience level I bring with over two decades of tabletop gaming under my belt. My first D&D purchase was the Planescape campaign setting in the mid-90's which is still my favorite campaign setting of all time. My DM style is very improv based and open to the rule-of-cool. I am always happiest when my players want to negotiate to do something awesome rather than just read abilities off the page. I'd rather you tell me what your character wants to do and I will work out how to make that happen within the rules. Before the pandemic I was running games for new and veteran players alike as well as adventurers league content at local game stores, so have spent a lot of time navigating new groups and finding ways to make everyone comfortable and feel included in the scope of any game session.  I use both lines and veils as well as the X card, but have never had a game group that needed to invoke them as I like to keep my fantasy worlds a better place than the real world can be, and people of all walks of life should feel safe at my table. My number one rule house rule is always "Be excellent to each other" This game will require payment to the Game Master at a rate of $10/person. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.