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[suggestions] Temporary Buff/Debuff/Aura Tracker

Hi Devs. I was looking into making an API version of this at some point, but time was robbed from me by work. My question would be, would it be possible to make, some sort of tracker, which would be able to hook into specific changes in character sheets etc. It would work almost like the "turntracker", except it would be character bound, and reference to a field or series of fields, and tied together with the turntracker, so that it could "monitor" it for changes. (it could be something "simple" like bound to the character name on the turntracker, potentially showing the ikons, colors there as well) So I could, select a token click an option button. - Name: text - name of the thing to track - Select Type : Buff / Aura / Debuff - Select Icon : Select he icon for the type - Select Field(s) to influence: Select from available variables from character sheet and/or abilities. - Enter Duration: Duration, turns, time, until save, Until End. - Select Effect: Continues effect (5,5,5,5 each turn), multiplying effect (5,10,15,20 each turn), additions (5, 6,7,8, etc) subtractive (5,4,3,2,1), None A Poison debuff would be : - Name: Poison sting from killer scorpion - Select Type: Debuff - Select Icon: Poison Drop Icon - Select Field to influence: Health-Value-Field - Enter Duration: Until Save - Select Effect: Continues effect 5 A Buff Polymorph Buff would be: - Name: Werewolf Transformation - Select Type : Buff - Select Icon : Strong Arms - Select Field to influence: Attack-Bonus-Weapon1: +4 - Select Field to influence: Attack-Bonus-Att1: +2 - Select Field to influence: Tempoary-Hitpoints: 8 - Enter Duration: Until End - Select Effect: None I don't know if I'm number 2000 or the first! \o/ yah! - to suggest this, but as I could find if anyone else had searched it, and I thought this would be such a great idea to impliment, not all might share that opinion, and that's fine, - from a development standpoint I could understand if this was very low on the development ladder, but regardless I know my playgroup who uses a lot of effects would benefit a lot from it, and also prevent people from forgetting a bonus/damage here and there, which is sometimes what happens. Best Regards Lukas
Personally I think it would simply be better to enhance the turn tracker to allow for "conditions/effects" to be added to the characters line in the turn tracker with a numerical value added to it (more than single digit) and allow it to count up or down. Basically you have all these cool widgets that you can attach numbers to them and you can set them on the character token, so being able to add them to the turn tracker would be simple and could help in a multitude of ways an not be "system specific"... could also allow the values count down or up.