
Are you ready to investigate and dismantle the enemy organization? Dodge
police as well as criminal gangs sent after you by the conspiracy?
Defeat supernatural horrors? You've got your tradecraft, contacts, and a
whole lot of bullets, and you'd better hope that's good enough! For
those who haven't heard of it, Night's Black Agents is basically
superspies vs a supernatural conspiracy. You are Jason Bourne, James
Bond, or Sherlock Holmes, and you've just discovered the existance of
vampires... or is it werewolves... or aliens? You've got to figure it
out, and find out what they're trying to do and how to stop them. There
will be combat, of course, but it's not the main focus of the game.
You've always got a goal to accomplish and usually it will involve
investigation and deduction... the combat is just the cherry on top. Night's
Black Agents is a game using the GUMSHOE rules system, which I have
slightly modified for my campaign. We play on Sunday evenings at 8pm
EST, and we use Ventrilo and Skype for communication, and Roll20 for
dice rolls and the whiteboard. I'm
looking for 1 more player to help round out the group, so anyone who is
interested should send me a character concept. For best results, read
the Night's Black Agents book to get a feel for the setting and flavor
of the game.