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Dynamic Lighting Filler should have option to be treated as Permanent Darkness

Currently you have to set dynamic lighting boundaries and permanent darkness separately.  It would be great if both could be done together.  The reason being if a character moves their token across the lighting boundary the dungeon's outline can be revealed from the outside.  It is a real pain to have to fill in permanent darkness after having already traced the entire dungeon walls for dynamic lighting.
1607213135
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Do you have your dynamic lighting set to restrict movement? Then your players won't wind up outside the dungeon and you don't need to fill in the dead space with permanent darkness
1607216696

Edited 1607217516
OK, found it!  Thanks. Perhaps moving this setting to the dynamic lighting tab could be considered. My original suggestion is still valid though.  There may be situations where tokens need to be moved across the map.  The polygon/line fill option could easily be treated as permanent darkness.
1607264776
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
And for that situation, there's the update on drop option which only changes what's visible when you stop moving a token. Although really for big moves I'd recommend just copy/pasting the token or dragging a new one out from your journal
1609927641
Roll20 Dev Team
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Marketplace Creator
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