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Damage Aggregation

I wouldn't want it to be the default but I've played many characters in 5e and the most annoying thing about using roll20 in the minute-to-minute is that if you have lots of damage modifiers and you crit the damage is presented in several chunks. For instance, if you crit a favored enemy with hunter's mark, the site will spit out: 4+2 8+11 4 It would reduce human error and speed up the minutia of combat immensely for me if there was an aggregate damage option, especially for crits. Things like Hunter's mark, rage, sneak attack, and many more simply add damage to the weapon attack and there's no mechanical difference between that extra damage and the damage of the original attack.
You would need to have a marker for the damage, to distinguish between additional weapon damage or additional damage from another source that is not doubled by the crit (like the extra rage damage or damage tied to a saving throw).
yes that would be the best-case scenario
Ultimately, you can leave it split, and then also, at the end, list the total.  You can probably make a macro to do it, but it would be great to have it built in.
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