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[Idea] Kwikdrah - pre-made SVG shape library for quick dungeons and castles

1608369989
Pat
Pro
API Scripter
Some people use a lot of theater of the mind, and even then need a quick sketch of a compound or dungeon - and the drawing tools as they are - are a little clunky. Yes, you could get a whole set of images - but even doing that will take some time and you need a dungeon *now* Experimenting with emojibubble and creating a handout control panel gave me an idea - what about pre-made drawing shapes that you could spawn on the tabletop quickly - shapes like rooms, hallways, towers, etc...  This one will likely take a long time, but I figured why not give it a shot - as it is, it seems like svg's are used mostly for the lighting layer, when they offer an option of a low-detailed set of pre-drawn objects to orient players. 
Stephen Shomo made a very cool API script quite a while ago. I used it up to its last iteration. It's too bad he stopped developing it (as far as I know.)&nbsp; Here is the last thread on it, I believe. I don't know if it still works, but have a look. <a href="https://app.roll20.net/forum/post/2728914/i-have-new-way-of-making-map-dot-dot-dot" rel="nofollow">https://app.roll20.net/forum/post/2728914/i-have-new-way-of-making-map-dot-dot-dot</a>
1608391426
Pat
Pro
API Scripter
Kimli said: Stephen Shomo made a very cool API script quite a while ago. I used it up to its last iteration. It's too bad he stopped developing it (as far as I know.)&nbsp; Here is the last thread on it, I believe. I don't know if it still works, but have a look. <a href="https://app.roll20.net/forum/post/2728914/i-have-new-way-of-making-map-dot-dot-dot" rel="nofollow">https://app.roll20.net/forum/post/2728914/i-have-new-way-of-making-map-dot-dot-dot</a> That is so much more ambitious than I was thinking! I was considering a library of SVG objects you can place and drag - pre-drawn assets for a much simpler map - I have a lot to live up to for what I'm proposing apparently! Thanks for that - I hadn't seen anything like that in one-click and thought I was thinking something new :)
1608396428

Edited 1608396968
What you describe is a lot like how i make my maps. I use Inkscape to compose (mostly Gabriel Pickard) tiles. If needed i create/adapt tiles in GIMP.&nbsp;&nbsp;Inkscape has a layered tree of objects. With the right workflow it's not that much slower than composing in Roll20 and you get many extra functionalities.&nbsp; However, you lose the flexibility to change maps on the fly during gameplay. Big composition can have 1000+ assets.