
Hear ye hear ye! The great and mighty king Ravir Goldstrell summons all able-bodied folk to partake in the reclamation of the forsaken land Yonapalur. While you are free to explore any ruins, abandoned cities and random holes in the ground, Your Highness will reward pioneers who focus on establishing and fortifying a foothold in the area. Any who as much as survive a year in the Cursed Continent will earn a royal pardon of any crimes previous to their departure, as well as the deed to any and all land you and your unit acquire. With your well-being and success in mind, the Kingdom of Relia will provide all prospective pioneers with additional training and funding, as well as a unit of like-minded individuals of complementing skillsets. By agreeing to the terms of the Yonapaluri Reclamation Charter as written by Your Highness King Ravir Goldstrell of Relia, Auriport and The Zolliri Isles; you also acknowledge the Kingdom of Relia's rights of sovereignty over any reclaimed land, as well as the Kingdom's right to station troops therein, levy taxes and conscript troops in times of war. Any artifacts of major power retrieved will be reclaimed by the Crown after being entrusted to the reclaimer for ten (10) years. Todvaro the Punctual, royal advisor and coordinator of the Unified Yonapaluri Reclamation Efforts. About the game I have asked , (some of) you have answered, and here it is. This is not just a homebrew campaign, it is your campaign. The D&D version of Minecraft, where your group is alone in the wilderness with nothing but your wits and a series 7 de-atomizer starting gear. Your chance to build the world around you... or die trying. But remember: you're not alone. Other pioneers are out there, competing for space and resources. Not to mention all the monsters of course. The goal is to have a full capaign, going from level 1 to 20 or close to it, with two separate parties in the same continent. This is a strict no PVP game, so one group cannot attack or steal from the other. NPC parties are fair game however. More importantly, any resource or location of interest one group unlocks will become available for the other, potentially at a fee, and items one party sells to merchants become available to the other party for purchase. Coastal areas are safer, but have been plundered already. Inland areas are richer, but more dangerous and supplies will have a harder time reaching you. About you You're a pioneer. Whether you volunteered to have your crimes pardoned, to seek fame and fortune, because you heard of some artifact of great value or some other reason, you are now stuck with a group of strangers in a cursed land that has resisted every attempt of recolonization so far. About me I've been DMing Dungeons and Dragons for six years. My approach to games is very sandboxy: i create the world, the players create the game. The players can't ruin my plans if i have absolutely no plans in the first place, it's a win-win! Even when designing shorter adventures i go through the extra planning to make sure players have more than one way of doing things. In my earlier days i did that to a fault, often leaving inexperienced players with no idea what to do. After a while i changed my method to the "infinite +3 alternatives" where the players are presented with clear options and plots, while still having the option to do whatever they want. "Never have I imagined that character creation could be this deep and immersive." - Emajenus, a first-time player. "A quality DM" - Av777, former player. "5/7 DM" - KuriBro, player. "That was a great dungeon, loved how everything fit together and the unique encounters" - Gouresdo, after a quarantine module. "I'm in the first group of Yonapalur colonizers and have been playing with this guy for awhile. He is worth it! Puts a lot of work into his games, and whenever I feel like he could improve on something, I'll tell him so in his evaluations he puts up after each game and its fixed by the next time. In my experience, that willingness to correct is rare among gms! Recommend. :)" - CapnCrinklepants, my first paying player. LGBT friendliness policy I don't care about your gender, biological sex, sexual orientation, political opinions, religion, or pretty much anything. You can tell by the fact I'll never ask you any of that. That means i will neither treat you worse for any of it, nor will i treat you any better. I've studied at a college where 90% of the males in my class were gay (literally 18/20), and last year one of my best friends came out as trans. From my experience, not giving a shit is exactly the right thing. LGBT people just want to be treated as people, and that's what i do. If you're a good player, who gets along with the others and is respectful, that's honestly all that matters. Actually your nationality matters a little bit, but only insofar as it affects timezones. Technical stuff Session Length: 4 hours per session, with a 5 minute break somewhere near the middle, which is added at the end. As with most groups i know, more often than not we go a little overtime. Time: 7PM EST. Date: This game will be run on Saturdays, starting with the free session 0 on January 9th Payment: 7$ per session, other than session 0. Players who are with me on another game and make both payments in one transaction get 20% off on a game of their choice. Software used: Roll20, with Discord for voice chat. Mandatory disclaimer: This game will require payment to the Game Master at a rate of 7 dollars per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.