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Friday Night D&D 6 PM EST - Looking For 1 More

I have included a questionnaire in this post in order to get a measure of your creativity.  Please complete the questionnaire in its entirety to be considered. Personality Traits (3):   Include 3 personality traits that define your character's behavior. -- Bonds (2) :  Include 2 bonds that ground your character in their respective world; you can base this on any game setting (Forgotten Realms, Ravnica, Homebrew, etc).   -- Secret / Flaw (1):   Include at least 1 secret or flaw; you are encouraged to provide both if you can. -- Contacts (2):   Who provides information/work/shelter/services specific to your character?  Contacts are not necessarily best friends/allies but they can be. -- Enemy / Rival (1):   A good rival or enemy can act as a foil for the character or challenge them in a meaningful way.  Can range from friendly competition to outright monstrous antagonist. -- Backstory (3 Paragraphs):   A paragraph should have 4 to 5 sentences in it.  The backstory should answer the following: who was this person before they were an adventurer?  What event/trigger/change motivates the character to adventure?  What does the character stand to lose if they fail/stand to gain if they succeed?
Hello I may be interested as your game lines up with my open day. Could you provide a bit of description on the setting? It would help with deciding on a character
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 My Character is as new as I am to all this. He is a Warforged Monk named Brass  Righteous, Loyal, and Peaceful (Capable of violence)  He was built for the war on Ebberon, but he was made the year it ended. he also has a strong connection to Artificers, since they made him.  Secret: Killed his Creator due to being activated without his emotions intact, an old lady artificer named "Mrs.Ba Ba" at an equipment store calmed him and helped him feel. Flaw: He constantly attracts thieves and rouges that want to steal the "Gold" plates of armor on his head and arms.  His "mother", the old lady artificer at the equipment shop, and A mechanic named Jay Jonah, or "JJ" who saved his life after a bad encounter  A water elemental Genasi named "Riptide" who would always attack him and short circuit his wires.            Brass was made on the last year of the war, so he never saw combat. he was a special Warforged made for Hand Combat by an artificer named "Bradford Buligae". He came to life before Bradford could instill his emotions. In what was mostly a freak accident, Brass killed him by pushing him away at full strength. he later met Mrs.Ba Ba, who found him in the alley behind her shop. she was able to give him emotions of a peaceful type, making him kinder and more peaceful than his war-loving brothers.                      One day, Brass asked Mrs.Ba Ba what his past was. when she told him about his incident, he was distraught. he swore to never hurt anyone again and left Mrs.Ba Ba to go on a journey to find himself. on his path to finding himself and his purpose, he was captured by a band of Rouges. They spent the night trying to remove the brass plating, thinking it was gold. He broke his promise of being peaceful and beat his way out of capture. He decided he should be Peaceful to the innocent, but serve justice to people who hurt the innocent.                     He has only one thing in his life left to lose, as he has no one in his life, and that would be his own life. He does worry that he will lose Mrs.Ba Ba to old age. He has found his purpose in life and now he wants to help people like him. he also doesn't want to be lonely for the rest of his long long life of basically forever. as he travels, he continues to look for the unlikely prospect of love. (P.S. i still need to roll and set up my character, since i'm very new to this, and this would be my first campaign)
Personality Trait 1: I connect everything that happens to me to luck. Personality Trait 2: Nothing can shake my pessimistic attitude. Personality Trait 3: If there is no clear answer to a problem I leave the decision up to chance. -- Bond 1: He would do anything for his ex-wife and daughters. Bond 2: For as much as the military took away from him, Jasper would drop anything to help one of his old comrades if they were in need. -- Contact 1: The captain who recruited Jasper remains an acquaintance in the military that Jasper can count on if he needs work. Contact 2: A war comrade has criminal connections in the capitol city of the kingdom. -- Flaw: Lacks confidence and has a low sense of self-worth. Secret: He is still deeply in love with his ex-wife and holds out hope that somehow things can work out between them. -- Rival: Dandy Fishskipper. A well-endowed halfling who married Jasper’s ex-wife. He operates the 3rd best cabbage farm in the village.  Enemy: The goliath who killed his sister and left him scarred for a chest of treasure. -- Jasper Cornbuckles grew up in a bucolic halfling village inside of a human kingdom. His large family crafted most of the wooden tools used for fishing and other tasks throughout the village. From an early age Jasper was enchanted by a female halfling named Doralina. Doralina grew into one of the most witty and attractive girls in the village while Jasper was one of the fastest runners and best football players. When they came of age they took out a mortgage on a house, married and moved into the dwelling on their honeymoon. All was right in the world. The next day a human woman in heavy armor came to the village. She was a captain in the kingdom’s military and was tasked with drafting a force of able-bodied halflings. Jasper was part of the group taken, along with his sister. Jasper spent three years in the armed forces as an advanced scout with his sister. On one rainy day Jasper, his sister, and a goliath companion stumbled upon a buried chest that rose to the surface. Inside was filled with gems and an intricate gauntlet. Seeing the great wealth, the goliath stabbed Jasper’s sister in the back with his sword and slashed Jasper across the face. When Jasper woke up he was in the arms of the captain, his sisters body was next to him, and the goliath and the chest were gone. So was his left eye. Eventually the war with the neighboring kingdom ended and Jasper returned home. He informed his family of his sister’s passing. At his house he was greeted by his wife. The scar across his face startled his wife and scared his daughter. Something seemed off to Jasper, and it was confirmed when Doralina told Jasper she had found another halfling and was divorcing him. Jasper knew the other halfling; Dandy Fishskipper was the best football player in town and was renowned for his fortitude. His home no longer felt welcome to him. He handed Doralina half of his pay from the military and set off to find a means of paying child support. Jasper figured adventuring would do the trick. Thanks for your consideration and best of luck with the campaign!
We are still looking for one more.
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Personality Traits (3):   Lota devotes as much time as possible to her disciplines and practices, and pursues mastery over everything she does, be that as a spiritual seeker or a master of the rapier, Lota is driven. She struggles with when to strike, having once slain a wolf that she feared did not have to die, Lota is living consciously. She will defend her friends to the death, like a lioness with her cubs, but she can become paralyzed when she does not know whose side she is supposed to be on, she is loyal and values life, and becomes disoriented when those things clash.  -- Bonds (2) : Lota is devoted to her God, Khaalahara, and far more than most, but she doesn't care to discuss that which compels her to maintain her spiritual sadhana with such steady conviction. Having once slain a wolf that did not need to die, she will dedicate the wealth she gains adventuring and her life to righting that wrong. Between adventures she lives in a large shelter in the Panther Hills where she cares for wounded wolves, panthers, and other animals. It is said that frequently animals come to her and lead her to injured or suffering brothers and sisters.  -- Secret / Flaw (1):   Though Rogue by upbringing, Lota rarely uses her gifts as others do. She frequently behaves with the heart of a Fighter, the questioning of a Druid. Many of her skills, the charlatanism that came from being raised as she was, are skills she does not want to use... but they are the skills she has. What does one do if who they were has not prepared them for who they are? -- Contacts (2):   Lota's teacher, Mother Khaala has taken as much care of her as a forest woman could, and though Lota came from traveling carnival folk, she has little attachment to them, but feels greatly connected to the hills where they rested between seasons.  -- Enemy / Rival (1):   Lota's primary enemy is within. She has taken up a life of adventure to test her weaknesses, test her ideals and convictions, and seek to destroy the weakness, ignorance and suspicions and anxieties within. What greater enemy is there than one's flaws? -- Backstory (3 Paragraphs):   Lota was born into a troupe of carnival performers, travelers, her moonsick father was unknown to her, her mother drunken and her people less a tribe than a desperate chaos functioning as a camp. Early on she began to see that the people she traveled with were taking advantage of good people, exploiting the poor and the rich without discretion. She recognized that they behaved in petty and ugly ways, and began to question. But this life was all she knew, and would have been all she would ever know where it not for Mother Khaala.  It was Mother Khaala, the forest woman of the Panther Hills,  who told her that "untested ideals are of less use than an evil committed whole-heartedly." She urged Lota to leave these people, as there "is more to you than to tumble for coins and cut purses with this lot." So Lota departed on a life of adventure. And she did indeed soon find herself tested, and found herself often failing.  And she rarely found answers, just more questions.  To write at length about this would be to cheapen what is at stake. Were Lota to fail... what would she lose? Wisdom.  And if not wisdom, what is there to gain from adventuring, riches? To Lota, that hardly seems worth all the trouble of adventuring.  And what does she have to gain? Liberation. She has to gain herself, and a deeper knowing of that deep self than most will ever realize.  But win or lose, as Mother Khaala used to say: "There is room for that, too, in the dice and dreams of Khaalahara." Lota is open to what will come. p.s. I did not rewrite this or scour it for typos.