position is open if you're interested. sundays noon pst. 6th level, pt buy, any race class. The story is that the party has found a ex-military base stocked with a corrupting slime, proof against vampires, and an unseen servant empowered forge. The party moves in, is told everyone who knew about this base is dead except an illusionist named June and June wants the party to have it as payment to battle demonic-empowered oozes. The party wanted gear so June brought in her 'boss' named Napi who raises Xorn and gave them ore and with the forge the party makes their own stuff. Since then the party has befriended a local tribe of Hill Giants, killed some Neogi, and made enemies of local Vampires. I'm glossing over a bit but those are the important parts. Did I mention this is a creative high-magic game?arcs are difficult for me to plan since I give the party so much freedom. There are lots of events players can reflect their own arcs through. Join us on [Mod: Link Removed] and <a href="https://app.roll20.net/join/8896158/TzM6CQ" rel="nofollow">https://app.roll20.net/join/8896158/TzM6CQ</a> for faster responses