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Encounter table issues with macro

I'm having a series of issues with my random encounter table being called from macro. - When the table generates a single monster it only shows the number 1 in chat, which I must hover over in order to see the actual monster result. - When the table generates a number of monsters it only shows for example  [[3d6]] rats and doesn't  actually roll the result from the table. - When I use the macro from my macro bar it creates an additional blue-empty spacer after each use (this doesn't occur when testing macro). I'm quite new to wrapping tables in macros and thus suspect that I'm doing a few things wrong so any assistance would be greatly appreciated! PS: I'm adding screenshots of my table, macro and chat results,   
1609199768

Edited 1609199824
Jordan C.
Pro
API Scripter
In order to roll table items you will need to install a script (i.e. Recursive Tables) and lead the macro with a command ("!rt"). The extra line might be a blank new line in the macro but I'm not sure.
Thank you Jordan, I installed Recursive Tables and added "!rt" and it worked! I'm still getting the blank line when using the macro from my macro bar, but that is a minor issue. Thanks again!!
1609205273
Jordan C.
Pro
API Scripter
No problem! Happy to help. For the extra line, the only thing I can think to check is to make sure at the end of your macro, or whatever is used to call the macro, there isn't an empty line. The image below shows the cursor below the macro string which is what you don't want. 
That was it Jordan! Thanks again!!