
Hi all, I am a GM who has been running nearly a year campaign now and we are just on a Christmas break. There was one particular dungeon which I enjoyed running at this point and I am happy to run it again as an escape room type. There are plenty of puzzles and dangers, fighting happens but there is a nice balance. This is not for someone who wants to plough their head into a group of monsters and see if they survive, this is a very dangerous dungeon for people who want to think their way out of danger. You have 4 hours playtime, if you go past this you die. This will be a game for 3 players of level 8, so if you decide to play stick until the end please. The end may be very quick, or it may not - you might just make it but time is tight <a href="https://app.roll20.net/join/9373396/jQY8Hw" rel="nofollow">https://app.roll20.net/join/9373396/jQY8Hw</a>