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Weekly Gaming Summary #36: (12/20/2020)

Thank You For Playing today's game 12/20/2020 - From 8:15 EDT, until 11:15 pm EDT, and our 274th Gaming Session, goes out to:   Barbarian – Human Female – Zhora & Cleric – Human Female - Sheila - Chris M. Fighter – Human – Dru - Jarahawk Magic-User - Elf - Xilicien -  Devin M. Monk (Oriental) – Human – Lo Shan -  Roxxifarius   Ranger – Half Elf – Camlin  –  Buddy-D   Those whom could not make it to the session today!   Cleric / Thief – Halfling (Stout) - Barton Jollymead - Troy D. Paladin Knight – Human – Lord Cromther - cromth   Game Summary for Sunday Evening (12/20/2020):   Opening Scene: It is now 44 days into the adventure (since setting off in the Belle Venture), and It is now: 6:30 am on September 6 th (Day 41 on the Isle of Dread).   A new day starts after having visiting the public library and getting Zhora temporarily turned into a chicken by a Yaun-Ti, of which Xilicien dispelled the magics cast upon her to restore her to former self, the previous day. The next morning they head back to the main market street in the south east part of the Forbidden City and mingle with the crowds as they make their way to a building with a sign indicating it is a wood working shop.   Lo Shan tries a handle on the double doors first and it comes open, revealing a large workshop where several woodworkers are building chairs, tables and cabinets, a luthier is also building a stringed instrument. The party enters and browses around the place for a bit then leave.   Zhora meanwhile is keeping an eye out for yuan-ti’s, hoping she spots the one that turned her into a chicken.   The party moves to a building across the street, into a section of the street that has 30 ft tall pillars lining it on both sides holding up a roof overhead. The roof and some of the pillars look new. This building looks a bit run down.   Lo Shan tries to open the double doors and it opens easily. The hallway lined with dust and a few old foot prints can be seen. The hall goes for 35 ft to an intersecting hall before continuing another 35 ft to another set of double doors.   Lo Shan moves to the intersection then goes west 65 ft to a double door at it’s end and checks it for traps, not finding one, rolling 77% and needing ≤ 40%. Lo Shan tries the handle and it opens slightly at first, so he then opens it all the way. It leads back outside to a side street.   Camlin is down the hall, just down from Lo Shan looking at two sets of double doors 35 ft down from the side entrance doors where Lo Shan is at. He opens the doors to the south revealing a dusty room with old boxes and crates of supplies, all covered in dust, mildew, brown and yellow molds. Lo Shan opened the double doors just north where Camlin entered and it is also a room of old supply crates and barrels all covered in the dust, mildew and molds that Camlin saw in the other room.   Lo Shan goes down the hall to another set of double doors on the north and south walls, opening both doors and seeing a similar sight to the first two storage rooms. The adventures decide not to bother with the stuff in the supply rooms and move on, going to the building next door, which is the exotic goods trade building of which they had visited once before and made a deal with a merchant.   Having been there, they decide to keep going down the pillared cover part of the street to a temple where gnolls are standing guard outside the entrance doors.   Lo Shan asks a guard if they may enter and the guard says, “Yes, it is open for all, just don’t go looking for trouble.” They enter the temple and see a service taking place as lizardmen and fire newt guards keep watch.  There is a Yuan-Ti priest at the altar with two others to either side of it.   They then leave the temple and decide to deal with the gnoll guards outside first then tie each door in front but one with rope.   Initiative rolls are made and Combat Round #01 begins, as the crowd outside either scatter or move away and just watch the fight!   [Only hits scored and spells cast shown]   Zhora, fires an arrow with her composite short bow at Gnoll #01 hitting for 12 double damage due to a critical roll of 20, defeating the gnoll!   Camlin, fires an arrow with the magical Foeseeker +1 long bow hitting Gnoll #02 for 11 damage!   Gnoll #04, slashes Lo Shan for 5 damage with the bardische!   Gnoll #02, slashes Lord Cromther for 6 damage with the bardische!   2 nd Attacks for Round #01: Lo Shan, delivers a vitals punch to Gnoll #04 doing 5 bludgeoning damage and knocking him prone for 3 rounds!   Camlin, fires an arrow at Gnoll #04, piercing for 5 damage!   Dru, stabs Gnol #02 with his dagger for 7 piercing damage!   Lord Cromther, slashes Gnoll #02 for 6 damage with his long sword (double specialized)!   3 rd Attacks for Round #01: Camlin fires an arrow, hitting Gnoll #04 for 15 damage, defeating him!   Dru, stabs Gnoll #02 for 7 damage with his dagger, defeating him!     Combat Round #02: Camlin, fires and arrow (point blank range 6-30’), piercing Gnoll #03 for 11 damage!   Sheila, cast a Cure Light Wounds spell upon Lo Shan restoring 3 hit points!   2 nd Attacks Round #02: Camlin, fires an arrow hitting Gnoll #03 for 5 damage!
Zhora, slashes Gnoll #03 with her two-handed sword for 7 damage, defeating him!   End of Combat!   The party proceeds to use rope to tie off three of the four front doors, as they are doing this more guards show up, this time they are Bullywug frogmen and a fight ensues!   Combat Round #01: Bullywug #01 stabs Lo Shan with his spear for 5 damage!   Camlin, fires an arrow nailing Bullywug #01 for 15 damage, defeating him!   Bullywug #04, jabs Lord Cromther for 1 damage with the spear!   2 nd Attacks for Round #01: Lo Shan, pounds Gnoll #03 with the Iron Fist, dealing 4 bludgeoning damage!   Camlin, fires an arrow for 9 damage on Bullywug #03, defeating him!   Zhora, fires an arrow for 11 damage on Bullywug #02, defeating him!   Lord Cromther, slashes Bullywug #04 for 9 damage, defeating him!   End of Combat!     And that Ends today's Adventure Gaming Session!   It is now September 6 th , 7:45 am.    Experience Points Awarded this Session: Gnolls (4): [Level 2 : HP 19 : Chain mail  AC 5 ; bardische]: [(20) + (2 * 19= 38)] = 58 * 4 = 232 XP   Bullywugs (4): [Level 1 : HP 6 : Natural Hide AC 6 : spear]: [(10) + (1 * 6 = 6)] = 16 * 4 = 64 XP   Loot Found: Chain mail, bardisches & spears   Total Session XP: 296 Monster XP + 0 loot + 0 magical items + 0 gp = 296 XP   296 /  7 = 42.28 XP Each     Player Character | Current Level | Experience Points | Need for Next Level   Barbarian – Zhora: Level:  7  |  XP: 172,926.7  | (Need: 275,001 for level 8)    Cleric – Sheila:  Level: 7  |  XP:  78,532.769  |  (Need: 110,001 for level 8)    Fighter – Dru: Level 7  |  XP: 70,043.28 |  (Need: 125,001 for Level 8) Magic-User – Xilicien:  Level: 7  | XP:  86,769.015 |  (Need: 90,001 for level 8)   Monk (Oriental) – Lo Shan: Level:  7  |   XP: 70,926.694  |  (Need: 85,001 for level 8)       Paladin Knight – Lord Cromther : LVL: 7  | XP:   117,926.695 (Need: 175,001 for level 8)   Ranger - Camlin:  Level: 7  |  XP: 113,531.765 |  (Need: 150,001 for level 8)     Character XP totals are now all up to date.   ***Character Sheets need Updated with this information!***   Grand Total XP for Adventure Module So Far: 49,837.68 XP + 64,100 Loot + 4,400 Magical items + 88,970.77 Gold = 207,308.45 / 7 = 29,615.49 XP Each   Number of Sessions for current Adventure Module:   55 Sessions for I1: Dwellers of the Forbidden City 12/20/2020   135 Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 12/20/2020