Hello, First off, I'm trying to implement a neat trick suggested by The Aaron using his SpinToken API - his work is amazing! Second, I could be reaching too far or just missing a step, but I'm trying to create a couple of macros that Start/Pause the clock. My clock uses 4 tokens linked to character sheets. The Clock face is on the Map layer. Each of the Second/Minute/Hour hands are on the Token layer. If it works, I'll likely move all tokens to the map layer. I've set up macros to start each hand spinning using The Aaron's code: Found Here . However, I'm trying to always call the same Token/Character (tried both token_id and character_id) to ensure I don't need to try and select overlapping tokens on the map. Example, where MPqkjgydHgmfsRbzFv2 is the character_id of the Hour Hand token: I've then got a nested macro for calling all of these as a way to "Start Clock". While I can seem to activate the spinning of a single token on a click, it applies to the selected token as if I've used @{selected|token_id} and not a specific token_id or character_id. Again, I may be reaching, but I thought I'd ask if I'm missing something critical to make this work or if it's not possible without physically selecting/targeting each token.