If you grab the script from the repo and install it manually, you can edit it to do what you want. I don't want to speak for the author, but with "5e" in the title, I'd say it's unlikely that a setting for non-5e rules would be added. But you can modify it to do what you want (this is untested!) by making a few simple changes to the longrest() function at line 578: const longRest = function (charId) { var charName = getAttrByName(charId, 'character_name'); var hd = getAttr(charId, "hit_dice"); var hp = getAttr(charId, "hp"); var conMod = getAttr(charId, "constitution_mod"); if (!verifiedCurAndMax(charName, hd, 'Hit dice')) { return; } if (!verifiedCurAndMax(charName, hp, 'Hit points')) { return; } var max_hp = Number(hp.get("max")); var cur_hp = Number(hp.get("current")); var max_hd = Number(hd.get("max")); var cur_hd = Number(hd.get("current")); var cur_mod = Number(conMod.get('current')); if (cur_hp < 1) { sendChat("Long rest for " + charName, "A character must have at least 1 hit point at the start of the rest to gain its benefits.<ul><li>Remember that a stable creature regains 1 hit point after 1d4 hours.</li></ul>"); return; } var actions = []; var suggestions = []; // Regain hit points var msg = cur_hp == max_hp ? "You are already at full hit points." : `You regain ${Math.min((3 + cur_mod), (max_hp - cur_hp))} hit points.`; if (cur_hp < max_hp) { hp.setWithWorker ({ current: Math.min((cur_hp + 3 + cur_mod), max_hp) }); }