
EDIT: Please disregard -- after a little reworking I have a usable code for this (see below). Feel free to close. &{template:default}{{name=ARMOR DICE 1AD}}{{DMG after Armor=[[?{Damage|0}-?{Armor Breaking|No,[[1d6]]|Yes,[[1d4]]}]]}}{{If AD Reduces DMG to 0, Attacker Rolls a Fumble and Your Armor Dice is Not Spent}} Greetings, adventurers and code-masters! I have a bit of a snag in a macro I'm trying to write, the purpose of which is to quickly calculate damage after reduction by armor (homebrew system, btw). The wrinkle is that the game mechanics include an Armor Breaking weapon/damage type. Normally armor dice would be 1d6, but vs Armor Breaking it's only 1d4. I put together the macro below but it isn't getting the results I need -- player should be able to select whether the DMG is Armor Breaking or not, then plug in the raw DMG and get a result reduced by the dice roll... &{template:default}{{name=ARMOR DICE 1AD}}{{DMG after Armor=?{Vs Armor Breaker|No,[[?{Damage|0}-1d6]]|Yes,[[?{Damage|0}-1d4]]}}}{{If AD Reduces DMG to 0, Attacker Rolls a Fumble and Your Armor Dice is Not Spent}} ... however I must've messed up order of operations somewhere, because instead of a 'no/yes' choice I'm getting a 'no/0' choice on the first drop-down. I'm still fairly green when it comes to macros, so any advice would be greatly appreciated!