To create a rollable table, click on the Collections tab of the chat window (the three horizontal lines preceded by dots, where the macros are). Scroll down to the bottom to find Rollable Tables, and click "+Add". Then click on the newly created table to edit it. First rename it to whatever, like "ExaltedD10". Now you are ready to add items to the table, via "+Add Item". The probability of rolling each item is related to how you weight it. So, for your table, you would add four items, and weight them as described in your second link above. Name Weight -1 1 0 5 1 3 2 1 To roll from the table with a macro, ability, or directly from chat, you use the [[ 1t[TableName] ]] syntax. So, for our current example if you typed [[1t[ExaltedD10]]] into the chat window (or in a macro), it would roll on the table and return one of the item values in the chat. You could also roll the table from within a template to make it more readable. A sample using the default template is shown here, with the caveat that I don't know the first thing about Exalted mechanics. &{template:default} {{name=I'm attempting something with Exalted dice!}} {{Num Successes=[[5t[ExaltedD10]]]}} Note in the above example, we're rolling 5 times on the ExaltedD10 table. Roll20 will automatically add all of the resulting successes together, so rolls of 1,2,1,1,-1 will return the single value "4". If you mouse over the returned (total) result, you will see the individual results listed.