CLOSED This game will require payment to the Game Master at a rate of 10€ through Paypal or Revolut in advance of each session.
Currently have 1 spot open for this campaign This
campaign is currently running weekly with 5 players, we recently had a
player leave, so looking for someone to fill the vacant spot. We are
currently 50 sessions in and have not missed a single session since our
start back in January last year (coming up on the groups anniversary). Link to Roll20 listing About me
I
am a 27-year-old, Dane who loves all things fantasy. In the last few
years, I have completely fallen for D&D, ever since I saw the very
first session of Critical Role. I enjoy running games and creating a fun
experience for my players. I endeavour to create the best experience
for all my players and to deliver a great engrossing story for them to
explore. I take great inspiration from Matt Colville and I like to run
my games and campaigns by the rule of cool, if you have something you
would like to do, then we’ll make it work (within reason of cause) I
currently run multiple groups a week and would consider myself a
professional DM, I am very thankful that im able to supplement my
student income by doing something that brings happiness to others. The
current groups I got running, have been going on for 9 months+ now, so
im very familiar at running long games, where you can really get a
chance to dive down into the world with your character. About my games The
campaigns and stories I run are well suited for people completely new
to DnD, I have had great success in the past introducing new players to
DnD. The campaigns are also well suited to veterans that are looking for
a stable group to play with weekly, I do pride myself on the stability
and consistency of my groups. I employ professional made battle
maps, area maps and other supporting art, so there will always be
something for your eye to explore while the game is on. I use plenty of
ambience and thematical music throughout the session to improve the feel
and bring you into the story. Even though these are premade
adventures then I only use it as a framework from which I add a lot of
my own spin to the story, and flesh out many areas in greater detail, so
every place and every person you encounter will feel like a living
person in the world. Even if you know the adventure at hand, then you
can expect many hidden plots and expansive elements added to the story. This adventure:
The current story arc is taking place right in the midst of danger, a
huge horde of Hobgoblins, Fiends, Undead and Dragons are threatening
the Elsir Vale an otherwise peaceful place located a considerable bit
inland to the east from the Swordcoast. Here the party are trying to
save The Vale by travelling around gathering allies and thwarting the
enemies plans. They are currently finding themselves deep into the
desolate wasteland called the Thornwastes, where they are trying to
track down the location of a Liches Lair, to either return its
phylactery or to destroy it, an item of great evil which they previously
came into contact with finding it being guarded by a Dragon allied with
the Horde of Hobgoblins. This current story is a classic good vs
evil story medieval fantasy story, where the "players" are all part of a
grander scheme of things going on in the world. Due to the current
story in progress, I would then work well to make your character fit
into the story and weave you into the overarching plot in a satisfying
way, so that you may feel personally invested in the goings-on of the
world. Quick details Schedule: Weekly, Thursday’s at 8:00 PM CEST/GMT+2 Game Length: Minimum of 3 hours per session, with the possibility of running longer if the group desires and I’m able to (often are). This
campaign is expected to take several months to complete. As is the
structure of a D&D game, consistency and attendance are held in high
regard and of great importance, you should be able to attend most sessions for this time period. (However if some players are unable to
attend we will work together to make it work, often a weekly session
will still happen.) Starting Level: 8 Finishing Level: level 11 (with a continuation module taking you to level 18) Maximum Group Size: 6 players (aiming for 5) We will use roll20 Discord server for you players as a group and connection in and out of game Voice only required How I run the game The
aim of the game is for all involved to have fun. This never comes at
the expense of someone else’s, so my main focus point when running the
game will always be to ensure everyone leaves at the end of a session
feeling satisfied. I usually communicate with players between sessions,
to judge the feeling for the campaign, and to gather feedback etc. The rule of cool I
am a firm believer in the rule of cool and generally quite relaxed and
open about going slightly outside the book rules. However, the rule of
thumb is to assume the book rules take president unless we have spoken
and agreed otherwise. “I follow the rules when they make sense,
sometimes rules are made to be broken”. About the price This game will require payment to the Game Master at a rate of 10€ through Paypal or Revolut in advance of each session. Session 0 and session 1 will be free, to allow you as a group and players to get a feel for how I DM and run the game. Why pay? Running
a game takes a lot of planning and out of sessions effort, I also
invest a lot of what I might earn back into the campaigns, buying
professional maps, and images, Roll20 subscription etc. Paying also ensures that you guys will be in for quality and that I will never cancel a session etc. In my experience with paid games players are also a lot more invested and this allows for greater gameplay experience. Payment Payment
will be made through Paypal or Revolut. Whichever service you find
easiest, Revolut has no transfer fees, so I would suggest using this
one. You can pay weekly or pay monthly. Disclaimer: This
game will require payment to the Game Master at a rate of $10 through
paypal or revolut, ahead of each session. Roll20 is not responsible for
any payment transactions and cannot enforce any private arrangements. Character creation You
can go with two ways of doing this, 27 Point buy or roll using the 3
ups - 3 down method. (I allow for stats to be generated between 6 and
16) I use these ways of generating ability points as it guarantees a balanced starting point for that party.
I
like to work player characters into the story in some way, down the
road or right from the start. So when creating your character I like to
be involved and work with you to make your dreams and the story you wish
to explore reality. I would recommend that
if you have a character in mind, it would be beneficial to create the
character to fit the world, rather than expecting the world to fit your
character.
Further details about character creation will be discussed prior to the game. What players to expect You might very well expect players of the same calibre and frame of mind
as yourself, as I aim to get a group with the same ideals and wants
from the campaign. So there will be a bit of an interview process to
guarantee the best player chemistry. I have had great success in the past doing this and managed to get good group chemistries. As
this group is coming up on its year anniversary it only has two of the
original players the started last January, all the players are
open-minded and friendly as well, and they quickly accept new people
into the group. Homebrew rules Potions: Using a Potion of Healing on yourself is a bonus action, whereas using it on others is an action. Health:
You will roll for HP upon levelling, however, if you roll below the
average, you may take the average instead. *your rolling to try and get
above the average* Death Save: Death Saves will be
rolled by the DM and private messaged to the unconscious player. This is
to avoid metagame knowledge and introduce a sense of urgency. Being
knocked unconscious: First time in combat is normal rules, 2nd time
you're knocked out on the same day, you will take a point of exhaustion,
3rd time another point and so on. This is an attempt to portray that
stress that is put upon the character's body through traumas of being
knocked out. Flanking: Flanking will not give advantage
on attacks but instead be a +2 to your attack roll, you will get a +1 if
you're not directly opposite your ally, opening up a larger flanking
angle. Other house rules will be discussed as the game goes on and when they become relevant General rules of conduct Please
try to design a character that will be able to work as a team and
function with the rest of the party. (no edgy characters) If
a player is abusive or discriminatory towards another player or myself,
they will be promptly removed from the game. This is to ensure everyone
plays in a fun environment. There is a zero-tolerance policy for this
kind of behaviour. The game is about having fun if you
feel you’re not having as much as you would want, talk to me and we
might be able to change things for the better. I make a big point out of
talking to my players between sessions and adjusting the game
accordingly to the feedback. Please respect your fellow
players and your DM. I would ask that everyone acts friendly towards one
another and gives others an equal chance to share the spotlight. No one's fun comes at the expense of someone else's. Application If
you’re interested in joining then you may use the following template
and reply in the comments below, or send me a private message. Same goes for any questions regarding me or the campaign as well. a I hope to hear from anyone interested! Application template Name: (Real or what you prefer to be called by) Age: Gender: The country you’re from: Time zone you're currently in: What kind of story/game are you after?: What will you bring to the group?: What would your ideal group look like? (what kind of people would you usually get along with?): What experience have you got with DnD, 5e, Roll20, and RP in general?: Played any premade campaigns before? if so which ones?: Anything else?: Questions for me?: