
Right now my macro bar is a mess because I have 1 script for each of the
possible basic attacks a play might be able to make. However, I would
like to put them into 1 script, and have the script determine if it
should make a second (or upto a fourth) attack. I know the basic
"formula" for getting multiple attacks is based on your BAB, and when
your class has a BAB of +6 you get a new attack at a +1 and when that
second attack gets to be +6 you get a third, upto a max of 4 attacks
with a single weapon. What I was thinking was doing some math at the beginning of the script that took your BAB from your 3 class slots (some might be 0) and is you have a +6 or higher grant 1 extra attack, then check if the BAB for attack 2 is >= +6 and so on. Do you think this would be acceptable. I think it might make my chat window a bit noisy but I really don't want my token action bar looking like this: This isn't even showing ranged basic attacks... that would be another 4 buttons for 4 possible attacks. I would really like just 1 button for melee basic attacks and 1 button for basic ranged attacks. Buttons for feats are a necessary evil though. Edit: I didn't even stop to think about the choice of either doing a full round attack (all possible attacks made) and choosing to just do a partial round attack. Guess that still means 2 buttons per tpye... a full round button, and a single attack option. What do you guys think I should do here?