I am an experienced dungeon master, who has been running d&d campaigns since 2002. I have been expanding on one cohesive world for seven years now throughout multiple campaigns. I have taught hundreds of players how to play d&d 3.5 and the legacy of each of them lives on in small ways in my world. I am looking for players that want to shape the world in some meaningful way. For example, one of the richest men in the world is Sir Fredrick Douchebaggery, my friend kyle's old character, who worked hard to create secret societies, gangs, military forces, businesses, etc between games. I have several homebrew mechanics that lend themselves well to this style of play. * Collect NPC's and bring them on quests to level them up. Every player gets an NPC slot that functions like a cohort from the leadership feat. Players may also take the leadership feat to bring additional followers on quests. *Stone and Wood are resources a player may receive that can be used to build simple structures. *Gemstones are another universal currency that is used to build or buy anything magic, which is hard to find in general. My world is low-magic. What this means is, magic items were once common all across the world. Then, a great flood destroyed half of the world, burying the secrets of lost civilizations with it. I have also replaced the standard three magic using classes with these *Wizards are now Mages. They stay largely the same, but lose their familiar. There are only a few sorcerors left, and they are a dying breed. They are not a playable class, but do still exist in the world (especially long-lived races) * Clerics are now Priests. They lose their ability to wear armor, drop down to a d4 and a wizards attack progression, but they do gain a paladins healing touch. They also lose the ability to turn undead, but some demi-gods may grant this. Priests in my world start with a demi-god at divine rank 0, and by recruiting followers, building temples, etc, they can level up their demi-god into a deity. *Druids exist... but, they are not a playable class. They are super secretive, and work behind the scenes to maintain balance in the universe. Instead, players may choose to play as a Shaman. They specialize in ghosts, planar magic, and all things related to sleeping and the dream realm. They have a d4 hit dice and an astral companion who accompanies them in their dreams and on the astral plane. They may use their lucid dreaming skill to scry while they sleep, and they may also get into dream battles with nightmare entities and dream thiefs and what not. Some of my other custom classes include *Marshalls use auras to boost allies, and may also grant extra move actions to allies once per day. They may choose from many auras, including those that boost skill checks which can be as useful as the ones that boost attack and damage. They wear heavy armor and have a high attack bonus like the fighter. *Samurai have inherited an ancestral weapon that is filled with the spirits of their ancestors. They may sacrifice magic treasure to level up the weapon at half cost with a max bonus per level. Because magic items are hard to come by, samurai are extremely feared for the might of their weapons. *Sohei get ki frenzy, which allows them to make an extra attack with a weapon, gives them +2 dex and +2 str and +10 ft speed for a few rounds at a time a few times a day. They also gain the ability to cast a small selection of divine spells at level four. They get weapon focus for free which helps make up for their 3/4 attack bonus. * Pirates are tanky rogues that swap out sneak attack for a d12 hit die and +25% Magic Find. They start with 25% more treasure, and get one extra roll on treasure tables. This helps them become very rich, and they need it, because they rely on their Use magic Device skill and expensive magical items, or on a ship/flying castle/etc with cannons,catapults, and magical defenses. There are twelve custom races, plus humans. Nameless- Children born with the "curse" of sorcery are now born nearly featureless and with brightly pigmented birthmarks covering their bodies. They have an affinity for one element of magic and get a +1 caster level to that type. Dreamborn- Pale blue tall humanoids, they came here from the dreamworld and built grand floating cities, that were dreamlike and surreal. After the cataclysm, most of there cities crashed and the dreamborn people went back to the dreamworld where it was safer. Dreamborn get -2 con, but may use ethereal jaunt once a day/ 5 levels, which can be used to dodge fireballs, or walk through walls. Fallen Goblins- Cruel goblins, scarred by foul blood magic and bound to Oni and Demon masters. Goblins- In some parts of the world Goblins are cunning, tribal fishermen and in others they are captains of Atlantean warships, or mages at Douchewartz Black Dwarves- Free dwarves who have traditionally taken to lives of pirating. Black dwarves are ferocious guerillas, and are masters of disappearing at sea. Dwarves- Most dwarves are enslaved or living under oppressive, slave-like conditions. Some freedom fighters calling themselves the dwarven "stoners" have began to resist the occupation of their ancestral lands and the subjugation of their people. Dark elves- The dark elves worship Melissa, the Queen of Bees. They practice blood magic, and capture slaves from around the world for their spectacular sacrifices. They are a matriarchal society that reveres feminity and finds men to be simple-minded, and cut out for menial labor. Catfolk- Catfolk come from an empire that sank into the sea. Now they are stray cats looking for a home. They are adventurous and love exploring, but also enjoy curling up by a nice fire sometimes as well. They like to make their own rules and tend towards chaotic alignments. Bearkin- Bearkin live in tight knit tribes. They practice a form of ancestor worship which leads many bearkin to be samurai. Bearkin sleep a lot, and recover bonus hit points during rests because of this. Nezumi- Ratfolk have lived as scavengers for centuries. They have developed tolerance to poison and the Shadowlands taint that allow them to live in environments most other races would avoid, such as sewers and wastelands. Ratfolk are extremely fast and use this speed to good effect. Reptillian- Reptillians are a distant cousin to dragons. They stand ten feet tall, and their Large size makes them formidable grapplers and allows them to use larger weapons to great effect. They live in tribes spread throughout the world, with particularly large concentrations in the jungles and swampy areas. I could continue to go on about extra systems ive incorporated, what kinds of maps I use, etc. but i feel this is a more-than-sufficient level of detail to find interested parties to play with. The actual day and time of the game will be somewhat flexible. PM me or post below to learn more or express your interest.