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[Cyberpunk 2020] Tony R.'s sheet, macro and custom abilities

Hello everyone. I'm currently playing as a master in a campaign about historical corsairs and pirates in 1600's Spanish Main. I'm using the Interlock system as a base, and the Tony R. Cyberpunk 2020 sheet for characters. A lot of the original skills are useless to me, and I relate only on custom skills. I was thinking about create macros with nested abilities and for attack option, but early seems to me like there's no attribute related to them. if you analize the single item, you'll see they all have a similar name: "attr_OtherReflex_Skill", "attr_OtherInt_Skill" etc... So, i've found a different solution. Using the "Token Editor" instrument in VTTE, a Mozilla Firefoz add on for Roll20, i've found that if you want to set an attributes for one of the 3 token bars, you can choose among some strange ones, like: repeating_reflexskills_-MLSTARsyaSdR7piQfyB_OtherReflex repeating_reflexskills_-MLSTARsyaSdR7piQfyB_OtherReflex_Skill When i've selected the first one, the bar featured "Martial Weapon", one of my custom abilities, and the second one the skill point assigned to it. But there's a problem. Every character has a different name for the same attributes, and it takes a lot of time to create a macro for using them. So it's easy to create an attack macro, but not to create a macro with nested abilities. Anyone have find a better solution? If not, I hope that can be useful to you.
1610559189
Kraynic
Pro
Sheet Author
When dealing with repeating sections, you always need 3 things in the attribute call: 1.&nbsp; The repeating section name (from the html): repeating_reflexskills 2.&nbsp; Either the row number or unique row ID: -MLSTARsyaSdR7piQfyB 3.&nbsp; The attribute for the exact input on that row that you need to retrieve: OtherReflex, OtherReflex_Skill Each of those 3 things is separated by an underscore. Notice that I mention a row number instead of an ID for number 2 on that list.&nbsp; Row numbers start counting at 0 instead of 1.&nbsp; If that row ID is of the first row in that repeating section, you should be able to replace -MLSTARsyaSdR7piQfyB with $0 and have it still pull the same information.&nbsp; The difference between the 2 is that the unique ID stays with a row if it gets moved/reordered.&nbsp; The row number will just pull whatever is in that row number slot, so any reordering of skills will change what gets called if you just use the row number instead of the unique ID. <a href="https://wiki.roll20.net/Macros#Referencing_Repeating_Attributes" rel="nofollow">https://wiki.roll20.net/Macros#Referencing_Repeating_Attributes</a>
1610572487

Edited 1610572857
So, if I just scribe: @{Selected|repeating_reflexskills_$0_OtherReflex_Skill} It will identify the specific stat of the specific character?&nbsp; Edit: i've tried it, and it works!&nbsp; I've read that a lot of people have got problem with custom abilities' macro in Cyberpunk. Thank you so much, this is so so much appreciated!