In pathfinder, lances while mounted are proving to be complex beasts for macros. If you are charging, they are +2 to hit and do double damage. If you crit they do triple damage. If you crit on a charge they are +2 to hit and do quadruple damage. If your target is smaller than your mount, you are +1 to hit. If you are...... Okay, I think you get the idea. So I made an attack macro and a damage macro. Both compute a bunch of stuff, but also ask you for some mods. What I would like to do is put them into one button, but let you see the attack roll result before you enter the damage multiplier. Is this possible? Here is what I have: @{Zreck|whispertype} &{template:pc} {{name=lance}} {{type=attackdamage}} {{showchar=@{Zreck|rollshowchar}}} {{charname=@{Zreck|character_name}}} {{nonlethal=[[1[Nonlethal]]]}} {{attack=1}}{{roll=[[1d20cs>20 +@{Zreck|melee_mod}[Melee] + ?{charge/height bonus?} + 0[Ability] + 0[MOD] + 0[TEMP] + (@{Zreck|attack_condition})[CONDITION] + @{Zreck|rollmod_attack}[QUERY] ]]}} {{critconfirm=[[1d20cs20 + 9[Melee] + 0[Ability] + 0[MOD] + 0[TEMP] + (@{Zreck|attack_condition})[CONDITION] + @{Zreck|rollmod_attack}[QUERY] + @{Zreck|critconfirm_bonus}[CRIT CONFIRM BONUS] ]]}}{{atkvs=(Melee vs AC)}}{{descflag=[[1]]}}{{desc=And my lance!}}{{shownotes=[[1]]}}{{notes=}}{{damage=1}} &{template:default} {{name=Test Attack}} {{name=Lance Damage!}} {{ Zreck yells I dub thee SHISHKEBOB! as he stabs for [[(floor(1d6+(@{zreck|strength_mod}*1.5)))*?{damage multiplier?}|1]] points of damage}} /fx splatter-blood @{target|Source|token_id} @{target|Destination|token_id}