Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

is there a way to put limit on dices ?

1610728579
CKenny
Sheet Author
hello, my question is simple is there a way to give dice roll a range for example you have great-sword which does 2d10 dmg, it has sharpness(2) meaning minimum damage on each dice  is 2 and it has bad quality (9) so max damage on each dice is 9, while keeping crit on 10 and fumble on 1 is this possible?
Is this for D&D 5th Edition?  If so crit and fumble should only apply to the attack roll, not the damage roll.  But for a damage roll, here is one way to configure a dice roll (there may be an easier way) as a regular roll or as an inline roll: /roll {{1d10,2d1}kh1,9d1}kl1 + {{1d10,2d1}kh1,9d1}kl1 [[{{1d10,2d1}kh1,9d1}kl1 + {{1d10,2d1}kh1,9d1}kl1]] If you want a little breakdown: {1d10,2d1}kh1  rolls a 1d10 and compares it to a 2 and keeps the higher number (minimum damage is 2) { {1d10,2d1}kh1 ,9d1}kl1   Take that result, compare it to a 9 and keep the lower number (maximum damage is 9) {{1d10,2d1}kh1,9d1}kl1 + {{1d10,2d1}kh1,9d1}kl1   Then do that same thing again and add them together.
1610735765
CKenny
Sheet Author
Thank you Jarren K., This isn't for D&D it's for a homebrew system. I would never have thought of grouping rolls that way, so big thank you
Ah yes I remember now -- for grouped rolls, inputs have to be either both rolls or both numbers. So if you want to use a single number (2 as a minimum or 9 as a maximum) then you need to wrap the 1d10 in [[ ]] to change it to a number instead of a roll. So here's a few options depending on how you want the roll to look: /roll [[{[[{[[1d10]],2}kh1]],9}kl1]] + [[{[[{[[1d10]],2}kh1]],9}kl1]] /roll {[[{[[1d10]],2}kh1]],9}kl1 + {[[{[[1d10]],2}kh1]],9}kl1 [[{[[{[[1d10]],2}kh1]],9}kl1]] + [[{[[{[[1d10]],2}kh1]],9}kl1]] [[ {[[{[[1d10]],2}kh1]],9}kl1 + {[[{[[1d10]],2}kh1]],9}kl1 ]]
CKenny said: Thank you Jarren K., This isn't for D&D it's for a homebrew system. I would never have thought of grouping rolls that way, so big thank you Out of curiosity, what happens on a fumble 1 and a crit 10?
1610737180

Edited 1610737289
CKenny
Sheet Author
On a crit you roll extra damages, and on a fumble some weapons can jam edit: the game is a homebrew version of Warhammer 40k dark heresy 2ed so you have swords and firearms