Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Sheet showing parts of playbooks that it's not suppose to

Doing a sheet for a PbtA game(Lonely World) and trying to code in the selectable playbooks, moves, etc.&nbsp; When I select a sheet it shows that sheet but it also for some reason displays the "Improvements" section of all the other playbooks as well. The first playbook for instance, shows it's full sheet then the improvements section for all the other books below it. Just the improvements section though, none of the rest. And as you go down the list of playbooks, it adds all the improvements sections from playbooks above it in the coding. I know it's probably a simple notation or something I didn't do that I'm missing, but for the life of me I'm not finding it and it's kinda driving me crazy. I'm hoping someone here can point me in the right direction as to what's going on and how to fix it. Thanks HTML <a href="https://pastebin.com/6Lu29aAU" rel="nofollow">https://pastebin.com/6Lu29aAU</a> CSS <a href="https://pastebin.com/AkCTREKr" rel="nofollow">https://pastebin.com/AkCTREKr</a>
1610764910
Kavini
Pro
Marketplace Creator
Sheet Author
Compendium Curator
Your divs aren't correctly nested. For example: &lt;!--Blanket Playbook sheet --&gt; &lt;div class="sheet-Blanket" name="sheet-Blanket"&gt; &lt;h1 align="center"&gt;The Blanket&lt;/h1&gt; &lt;p align="center"&gt;&lt;em&gt;The lights are all out, and boogeymen are in every closet and under every bed. People need to survive, but they also need warmth. They need to put their hands in someone else's. They need to know that someone is there for them; that someone cares. You wear compassion on your shoulders, and can give it freely to all that you meet. You take care of others, and they will take care of you. It's a simple idea, and something you're good at. Make it work for you.&lt;/em&gt; &lt;/p&gt; &lt;div class="sheet-Stats-Blanket"&gt; &lt;p align="center"&gt; &lt;i&gt;&lt;b&gt;Stats&lt;/b&gt; - &lt;/i&gt; &amp;nbsp; &lt;br&gt; &lt;button type="roll" value="&amp;{template:default} {{name=@{CharName} rolled with Heart}} {{Roll=[[2d6+@{Heart}+?{+/- forward?|0}]]}}" name="roll_Heart"&gt;&lt;/button&gt; Heart:&lt;input type="number" name="attr_Heart" min="-1" max="3" style="width: 50px"&gt; &amp;nbsp; &lt;button type="roll" value="&amp;{template:default} {{name=@{CharName} rolled with Meat}} {{Roll=[[2d6+@{Meat}+?{+/- forward?|0}]]}}" name="roll_Meat"&gt;&lt;/button&gt; Meat:&lt;input type="number" name="attr_Meat" min="-1" max="3" style="width: 50px"&gt; &amp;nbsp; &lt;button type="roll" value="&amp;{template:default} {{name=@{CharName} rolled with Blood}} {{Roll=[[2d6+@{Blood}+?{+/- forward?|0}]]}}" name="roll_Blood"&gt;&lt;/button&gt; Blood:&lt;input type="number" name="attr_Blood" min="-1" max="3" style="width: 50px"&gt; &amp;nbsp; &lt;button type="roll" value="&amp;{template:default} {{name=@{CharName} rolled with Face}} {{Roll=[[2d6+@{Face}+?{+/- forward?|0}]]}}" name="roll_Face"&gt;&lt;/button&gt; Face:&lt;input type="number" name="attr_Face" min="-1" max="3" style="width: 50px"&gt; &amp;nbsp; &lt;button type="roll" value="&amp;{template:default} {{name=@{CharName} rolled with Brain}} {{Roll=[[2d6+@{Brain}+?{+/- forward?|0}]]}}" name="roll_Brain"&gt;&lt;/button&gt; Brain:&lt;input type="number" name="attr_Brain" min="-1" max="3" style="width: 50px"&gt; &amp;nbsp;&lt;br&gt; &lt;/p&gt; &lt;/div&gt; &lt;div class="sheet-Etc-Blanket"&gt; &lt;div class='sheet-3colrow'&gt; &lt;div class="sheet-XP-Blanket"&gt; &lt;b&gt;&lt;i&gt;Experience&lt;/i&gt;&lt;/b&gt;&lt;br&gt; &lt;p align=center&gt; &amp;nbsp; &lt;input type="checkbox" class="sheet-XP-Blanket" name="attr_XP-Blanket1"&gt; &lt;input type="checkbox" class="sheet-XP-Blanket" name="attr_XP-Blanket2"&gt; &lt;input type="checkbox" class="sheet-XP-Blanket" name="attr_XP-Blanket3"&gt; &lt;input type="checkbox" class="sheet-XP-Blanket" name="attr_XP-Blanket4"&gt; &lt;input type="checkbox" class="sheet-XP-Blanket" name="attr_XP-Blanket5"&gt; &lt;/p&gt; Once you have filled all 5 boxes, uncheck them and choose an &lt;i&gt;Improvement&lt;/i&gt; option &lt;/div&gt; &lt;br&gt; &lt;/div&gt; &lt;div class="sheet-col"&gt; &lt;b&gt;&lt;i&gt;Moves&lt;/i&gt;&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;div class="moves sheet-Moves-Blanket"&gt; Choose one of these: &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket1"&gt; &lt;b&gt;Give by Taking &lt;/b&gt;- People like to spend time with you because you make them feel special, cared for, or relaxed. When you dedicate some time alone with someone and tend to their emotional needs, &lt;strong&gt;roll+heart&lt;/strong&gt;: on a hit, you melt off 1-stress from them. &lt;br&gt;10+, you gain &lt;strong&gt;+1Hx&lt;/strong&gt; with them as well. &lt;br&gt;On a miss one or both of you feels awkward, you get &lt;strong&gt;-1Hx&lt;/strong&gt; with each other &lt;/p&gt; &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket2"&gt; &lt;b&gt;Personal Entertainer &lt;/b&gt;- when you dedicate some time alone with one person or a small group, and you perform an act, tell them stories, or make them forget, &lt;strong&gt;roll+face&lt;/strong&gt;: on a hit, you melt off &lt;strong&gt;1-stress&lt;/strong&gt; from everybody. 10+ they also get +1 to their next roll. On a miss you say the wrong thing. everyone leaves and you suffer &lt;strong&gt;1-stress &lt;/strong&gt; &lt;/p&gt; Choose 2 others &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket3"&gt; &lt;b&gt;I don't need you!&lt;/b&gt; - In battle or during some drama, you can ignore all attempts to &lt;strong&gt;help&lt;/strong&gt; or &lt;strong&gt;interfere&lt;/strong&gt; with you. You can also choose people by name to allow to help or interfere. &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket4"&gt; &lt;b&gt;I need you!&lt;/b&gt; - if you are&lt;strong&gt; dying&lt;/strong&gt; or &lt;strong&gt;cracking up&lt;/strong&gt; (past 9 on the harm or stress spiral), you get &lt;strong&gt;+1face&lt;/strong&gt; (max +3). &lt;/p&gt; &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket5"&gt; &lt;b&gt;Safe if I hide&lt;/b&gt; - if you need to escape from someone trying to hurt you, &lt;strong&gt;roll+brain&lt;/strong&gt; and you find an exit that they don't notice or can't fit through.&lt;br&gt; 10+ you're gone&lt;br&gt; 7-9 you get in, but you're stuck for a while &lt;/p&gt; &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket6"&gt; &lt;strong&gt;Everybody Stop! - &lt;/strong&gt; You can break tense moments. When the worst is about to come out of people&lt;strong&gt; roll+heart&lt;/strong&gt;: &lt;br&gt;10+ no one can initiate violence until you've said your piece. NPCs will back off, for now.&lt;br&gt; 7-9 NPCs don't start anything, but they don't leave either. PCs can start fighting only if they &lt;strong&gt;seize the moment&lt;/strong&gt; &lt;/p&gt; &lt;p&gt;&lt;input type="checkbox" class="moves sheet-Moves-Blanket" name="attr_Moves-Blanket7"&gt;&lt;strong&gt;Soak up everything&lt;/strong&gt; - when someone dedicates time to helping you learn or gives you advice, &lt;strong&gt;roll+brain&lt;/strong&gt;: on a hit you get a +1 to your next roll if you use what they told you 10+ they mark experience for it &lt;/div&gt; &lt;div class="sheet-Relationships-Blanket"&gt; &lt;i&gt;&lt;b&gt;Other Moves&lt;/b&gt;&lt;/i&gt;&lt;br&gt; &lt;textarea name="attr_OtherMovesDescrip" rows="8" cols="40"&gt;&lt;/textarea&gt;&lt;br&gt; &lt;/div&gt; &lt;/div&gt; &lt;div class="sheet-col sheet-movie"&gt; &lt;div class="sheet-Harm-Blanket"&gt; &lt;b&gt;&lt;i&gt;Harm:&lt;/i&gt;&lt;/b&gt; &lt;input type="checkbox" class="sheet-Harm-Blanket" name="attr_Harm-Blanket1"&gt; &lt;input type="checkbox" class="sheet-Harm-Blanket" name="attr_Harm-Blanket2"&gt; &lt;input type="checkbox" class="sheet-Harm-Blanket" name="attr_Harm-Blanket3"&gt; &lt;input type="checkbox" class="sheet-Harm-Blanket" name="attr_Harm-Blanket4"&gt; &lt;input type="checkbox" class="sheet-Harm-Blanket" name="attr_Harm-Blanket5"&gt; &lt;/div&gt; &lt;br&gt; &lt;div class="sheet-Relationships-Blanket"&gt;&lt;br&gt; &lt;/div&gt; &lt;div class="sheet-ScriptMoves-Blanket"&gt;&lt;br&gt; &lt;/div&gt; &lt;div class="sheet-Gear-Blanket"&gt; &lt;i&gt;&lt;b&gt;Gear&lt;/b&gt;&lt;/i&gt;&lt;br&gt; &lt;textarea name="attr_GearDescrip" rows="4" cols="40"&gt;&lt;/textarea&gt;&lt;br&gt; &lt;/div&gt; &lt;div class="sheet-Hold-Blanket"&gt;&lt;br&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;--- this one &lt;div class="sheet-Imp-Blanket"&gt; &lt;p align="center"&gt; &lt;i&gt;&lt;b&gt;Improvements&lt;/b&gt;&lt;/i&gt;&lt;br&gt; Once you have 5 &lt;i&gt;experience&lt;/i&gt; you may choose one of these: (Check off any you've already taken)&lt;br&gt; &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp1"&gt; +1 Heart (max +3) &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp2"&gt; +1 Face (max +3) &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp3"&gt; +1 Brain (max +3)&lt;br&gt; &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp4"&gt; Take another Blanket move &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp5"&gt; Take another Blanket move &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp6"&gt; Take another Blanket move&lt;br&gt; &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp7"&gt; Become part of a &lt;strong&gt;family&lt;/strong&gt; or &lt;strong&gt;pack&lt;/strong&gt; of survivors &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp8"&gt; Get a move from another playbook &lt;input type="checkbox" class="sheet-Imp-Blanket" name="attr_Blanket-Imp9"&gt; Get a move from another playbook &lt;/div&gt; &lt;div class="sheet-AdvImp-Blanket"&gt; &lt;p align="center"&gt; Once you have ALL your moves from your Survivor Playbook, you may buy moves from other Survivor Playbooks&lt;br&gt; &lt;/p&gt; &lt;/div&gt; &lt;div class="sheet-History-Blanket" name="sheet-Blanket-History"&gt; &lt;p align="center"&gt; &lt;b&gt;&lt;i&gt;History and Notes&lt;/i&gt;&lt;/b&gt;&lt;br&gt; &lt;textarea name="attr_History-Blanket" rows="1" cols="5"&gt;&lt;/textarea&gt;&lt;br&gt; &lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;!--Compass Playbook sheet --&gt; I bolded the suspect &lt;/div&gt;. There are quite a few issues like this throughout the HTML. If you're not using an IDE with good HTML support like Visual Studio Code, I would highly recommend grabbing one. It's very easy to get mix-ups like this with HTML and a good editor will reduce the frequency of this occurring.
That would explain it and I was thinking that might be the case but going crosseyed looking through code wasn't helping. I'm using dreamweaver for most of the coding and it looked like it was formatting right. Thanks though, that explains it!