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Map anchoring and other QoL suggestions

Some QoL suggestions I have: Map Anchoring : This is what I call taking any map-layer asset and fixing it in place so that it can't move even if you click on it and attempt to drag. It is very frustrating when I'm moving small map-layer assets and I end up grabbing the map/tile underneath and moving that around, forcing me to align the map AGAIN. Saving tokens without sheet s. It's a bit counter-intuitive that if you want a token you always pull out--like let's say a torch with DY set--you need to make a Character Sheet and set a token to it. Being able to save tokens to the library without a sheet would be nice. More UI control for player s. As a DM I am doing a lot, so reducing the UI features on Roll20's side that's DM-locked would be nice. Things like letting players open the Turn Order window, or pressing the next-turn arrow at the end of their turn, or permitting players to add conditions to an enemy token without giving them control over the Whole token. Or at the very least allow assigning control of certain features to another player so that they are now "in charge" of say, initiative, or they are in charge of condition management.
Locking images (or tokens) in place would be very nice. Saving tokens without sheets seems pointless - it's not like having a sheet that you never use or open affects you negatively in any way.  It's not in the way or anything. Letting players do any of the things you suggested in your last suggestion sounds like a terrible idea, personally.
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I think I've been using Ctrl-Z to undo map whoopsies, but an anchor toggle in the right-click menus on the map layer would be nice. I've been making sheets for those tokens. I've found I actually like it that way. They remind me usually useless details like that torches have hit points, armor class, and immunity to psychic damage. As for extra controls, maybe being able to designate a player Assistant DM to do some of the things you describe would be OK, but I'd expect giving multiple players simultaneous control to go very badly. I do, however, endorse the idea of giving players a button to indicate the end of their own turn. With a little bit of searching, it appears this already exists as an API Script  for Pro users, so I know what I'm going to go try to configure now. *  *Upon further inspection, it appears this Script is dead/discontinued, so that's unhelpful. An additional hour and a half of searching lead me to a current  Script  that handles a whole lot of stuff including turn and condition management, so now what I'd really like is some way of finding this info without wading through a half-dozen old, obsolete, broken scripts first.
For the map anchoring part of your suggestion, you may want to add your votes (and your comments!) to this suggestion: <a href="https://app.roll20.net/forum/post/3499369/an-option-to-lock-or-freeze-any-token-tile-or-map-piece" rel="nofollow">https://app.roll20.net/forum/post/3499369/an-option-to-lock-or-freeze-any-token-tile-or-map-piece</a> which already has (at the time of this post) 149 votes.
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[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .