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Paladin Aura seems to be not calculating correctly

Hello,  so i seem to be running into this issue with every paladin. the calculations seem to be not correct for their AURA. looking at the above photo STR should be at 7, Dex should be at 8, Con should be at 6, INT should be at 4, Wis should be at 7 and Cha should be at 12. from what i can tell the aura seems to be off by 1 point across the board, but i cant find anywhere in the attributes & abilities part of the character sheet to adjust this and its actually fix the problem.
1611154567
Jordan C.
Pro
API Scripter
Did you manually increase your Charisma score outside of the charactermancer? It looks like there isn't a dynamic calculation for saving throws in the attribute so any change won't be reflected in those.  This is the section of the character sheet where the value is written, so changing that to 4 should solve your problem I believe. This section is found in the middle of the sheet after clicking the cog wheel to the right of the spells tab.
1611155950

Edited 1611155965
David M.
Pro
API Scripter
EDIT - ninja'd! Hmm, I just created a 7th level paladin from scratch to test and it calculated correctly.  The attribute names are strength_save_bonus, wisdom_save_bonus, death_save_bonus, etc. There is also one called globalsavemod, which should be equal to your CHA mod. Manually changing globalsavemod does not update anything, as it doesn't trigger the sheetworker(s) to alter your saves. Did you manually change the CHA score directly on the sheet, perhaps? When I did this, the saves (& globalsavemod) did not update, although when I then leveled up with the charactermancer, it updated correctly using the altered CHA score. I would try manually changing the saves for now, then double checking after you level up. Based on my test, I think it should get fixed after leveling.
1611274102

Edited 1611274244
i built the character using the mancer so everything was in roll20. global saves is at 4 but its only pulling 3 across. when i deleted the 4, put 0, and then put the 4 back in it fixed it.