Since I loaded CombatMaster 2, I have problems with amoo tracking reload button: When a character tries to reload, I get this message: Yakov "Jelly Donut" Kirolenko gains NaN ammo and has NaN remaining. At this point, all API commands and scripts stop working and I get this error in the Sandbox. Error: Firebase.update failed: First argument contains NaN in property 'current'
Error: Firebase.update failed: First argument contains NaN in property 'current'
at Ba (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:9:186)
at Ba (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:10:207)
at Aa (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:8:462)
at Ea (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:10:403)
at J.update (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:146:318)
at TrackedObj._doSave (/home/node/d20-api-server/api.js:878:27)
at later (/home/node/d20-api-server/node_modules/underscore/underscore.js:1134:31)
at Timeout._onTimeout (/home/node/d20-api-server/node_modules/underscore/underscore.js:1071:19)
at listOnTimeout (internal/timers.js:549:17)
at processTimers (internal/timers.js:492:7) simply restarting the sandbox fixes everthing until the next time a character tries to use the reload button the ammo tracking script Im using is: {{buttons0=[Reload?](!ammo @{character_id} repeating_attack_@{id}_ammo [[@{@{character_name}|repeating_attack_@{id}_ammo|max}-@{@{character_name}|repeating_attack_@{id}_ammo}]] @{ammo_type})}} !wammo @{character_id} repeating_attack_@{id}_ammo [[[[-@{usage}]]*{[[@{full_attack_query}*@{full_attack_number}]]d1,[[1]]d1}kh1]] @{ammo_type}