Hello everyone. My companions and I have reopened this game and are looking for folks willing to join it. Insulae de Libertatem ('the Isles of Liberty') is still recovering after the onslaught of the Deathmarch armies that tore the land asunder and destroyed many of its former cities. Nations rose and fell during that time as they buckled and strained against the terrors and horrors of warfare on a scale which they had never known before. Wild beasts now roam the countrysides and wander almost unchecked and rampant; decimating small villages and settlements as the rest of the world tries to rebuild. Calaban City is the arrival point for most adventurers seeking to claim their fame and fortune in this still untamed land. Its shores bustle with boats both large and small as they jostle one another to find safe harbor and offload their passengers and cargo. Many come simply seeking a better life as land claims can be had fairly cheap on Insulae de Libertatem. Few, however, can hold such claims and most lose everything in their quest to achieve dominance over these lands. The winters of the continent are harsh. The summers are mild. Spring is relatively cold and autumn as well. Snow storms are common during the winter months while rain dominates the majority of the spring, summer and autumn. Most adventurers from other parts of the world find themselves chilly in these lands. The soils of Libertatem are harsh and rocky even in areas where grass is common. Food is not easy to find in the wilderness. Diseases run amok in rivers; forcing adventurers to be cautious and purify their water if they want to survive for very long. . [2:21 AM] Despite these conditions the survivors native to Libertatem are often caring if slow to warm up. Most of them agree that the only way to survive on these harsh lands is to work together. But no culture is complete without a criminal element of course. Calaban City and New Harbor both feature vast criminal networks while the smaller towns in the world such as Aisenberg are often without such criminal contacts. "Magi" however, are not so fortunate. These spell slingers, save for the few paladins and clerics that still remain, are often scorned, misjudged and feared. Curses run amok; many of them unable to be broken by clerics with a simple spell to remove them or purify them. Magic items are exceptionally rare; almost to the point of non-existence. Harsh is a way to describe the world. Unfair would be another way to describe it. War torn would also be accurate. But defeated? Insulae de Libertatem is far from defeated and far from beaten down. But what of you, adventurer? Who will you be? Will you be just another casualty on this continent; claimed by its outlandish monsters and cruel, thirsty gods? Or will your name be praised and sung in the annuads of history? Time to make your fortune, or meet with fate, adventurer. Things to expect: 1) Your character will start at level 1. 2) Due to the nature of a west marches styled game we use XP. 3) Homebrew monsters that defy expectations and are challenging and brutal but fair 4) GMs that know what they're doing (usually) 5) Homebrew mechanics such as crafting, potion making and an economy that is run by players for the most part 6) A rich lore and backstory to the continent and every monster you encounter We do play by post. But we also have voice options for those inclined. If you wish to join merely message me privately and I will attend to you as soon as I am able.