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Hexes are off despite map & page size being identical

Slightly technical question here. I created a 1920x1080 map in Wonderdraft with flat hexes. Each hex is scaled 140 pixels across with 3 segments, each segment = 1 mile. When I import into Roll20, I set the page size and hex size & type to identical values, but the hexes are obviously off. I am obviously missing something, but what?
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Edited 1611427630
There’s two types of hexes: one where the top part is horizontal and one where the top is pointed. On the game page settings try switching to the other one to see if that’s the issue.  If that's not the issue, then posting screenshots of what the hexes look like, as well as your page settings would be helpful for anyone to diagnose an issue.
Found the issue -- cell width refers to a square cell no matter what type of Grid you select. I ended up taking the distance between two points on my map of 30 miles and adjusting on the size of the map on the page so that that measurement was correct. I was also using Euclidian measurement instead of hex -- I believe it might work using hex path measurement on my next upload (although this might be misleading -- I'm not sure exactly what it refers to). This biggest difficulty was time required and the fact that I am scale/pixel impaired. I thought I had pre-empted the problem by making everything identical, but apparently you should read everything on the page settings and understand what each setting means ;-) ! Here is a post of my map (Copyright 2021 Clay B.) that I was trying to align -- nothing fancy, normal horizontal hex map. Btw...this is my second response to this as the first one disappeared, which is probably for the best as I am long-winded and it had some extraneous info.