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why can players walk through walls again?

i understand we are transfering to the new version of dynamtic lighting, but they've removed the ability to stop players just walking through wall. even if done by accident it can ruin later encounters and it was at one point stopped, is there an api to fix this or are we just boned now?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The setting is now on the first tab of the page settings (scroll down). It's there because the same setting is used for bot LDL and UDL.
keithcurtis said: The setting is now on the first tab of the page settings (scroll down). It's there because the same setting is used for bot LDL and UDL. i don't know you, but i love you.
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Brian C.
Pro
Marketplace Creator
Compendium Curator
Welcome to the club. We all love Keith. Unless we need a script. Then we love The Aaron. :)
Brian C. said: Welcome to the club. We all love Keith. Unless we need a script. Then we love The Aaron. :) There's room in our hearts for loving both! :) (and between Token Action Maker and Supernotes, Keith isn't a script slouch by any means!)
I couldn't figure out how to set it as a default on my setting page, is that not a thing yet? Found the old setting but not the new 1
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Edited 1611954761
Kraynic
Pro
Sheet Author
Knightly Games said: I couldn't figure out how to set it as a default on my setting page, is that not a thing yet? Found the old setting but not the new 1 Yeah, it looks like the campaign setting is only available by activating LDL.  If you are using UDL, it looks like it isn't possible with the current UI to have it set.  You could try (in a test game in case it really messes something up) enabling legacy lighting, enable the restricts movement setting, then disabling LDL and enabling whatever you use in UDL just to see if the movement restriction stays when you create a new page in game.  My guess is that it won't, but it wouldn't hurt to give a try!