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Looking For Simple Sheet for a Narrative-Driven Game

So, to put it bluntly, I am looking for a sheet that has something simple I can work with for a narrative game. The type of sheet I am looking for has either: 3-6 stats or a customizable number of them Blank spots for custom skills or a way to adjust any pre-written skills on the sheet I've been sifting through some of them and the ones that almost make the cut are: Dungeons on a Dime Microlite/Microluxe Dungeonworld d10 Unlimited If anyone has some suggestions for something that would work well without being intimidating to sort through or set up, I would greatly appreciate suggestions for a sheet.
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Edited 1611898047
vÍnce
Pro
Sheet Author
Hi Trunkdorf, once upon a time roll20 did not have character sheets.  "But how did people play their various games?",  one might ask...  The character journal includes the Attributes & Abilities tab so that anyone can create whatever attributes they may need and a method to interact with those attributes by creating ability macros.  So, while having a character sheet can be very handy, you do not have to use a sheet in roll20.  To run a game as you have described above; you could create a basic character (ie a "boilerplate/template") that includes your 3-6 attributes and a handful of skills. You can also create some basic macros that utilize the attributes you've included. Once your satisfied with your primary attributes, skills, and macros, make as many copies of your "boilerplate" character as needed and assign those characters to your players(be sure to give them permission for Edited & Controlled ...) so they can enter their particular stats.  Easy peasy.
1611914575
GiGs
Pro
Sheet Author
API Scripter
To add to Vince's excellent suggestion (which brings back frankly horrifying memories), you can use the default rolltemplate to print out the character stats in chat, to get a kind of rudimentary character sheet layout.
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Edited 1611933300
Pat S.
Forum Champion
Sheet Author
To add onto Vince's and GiGs comments. The basic character journal can function as a digital form of a paper character sheet. The bio's tab can be used to hold all the sheet info at a glance just like a paper character sheet at a table. The attributes and abilities tab is where you can build your automation of the dice rolling if you want it or need it. In the attributes section, just create all the needed stats for the character (HP, Skills, Strength, etc.) and in the ability section, you create your macros (one button to roll specific dice for a specific action) that will you use for the character. For many narrative rules light games, this is all you will need. Most games that are complex need the actual sheets due to the shear number of complex macros and number of attributes. The actual sheet is just a html / css page held in the sheet tab (over simplification) that looks nice and usually functions to automate much of the needed modifier calculations for the rolls.
Ah, I see. I will definitely have to work with this at some point to get the hang of it and make things look nice. One of the reasons I was looking for an existing sheet was to have a neat-looking UI for the players. Thank you all for the advice.