You can use the basics of how macros are made to do your own for that system. The first step would be to find out what attributes are being called when you make that roll with that sheet. I don't know anything about that game system, but there are a couple very common things you can do to find out the structure of certain rolls. 1. Enable the quick macro bar in the game settings and drag the roll button for perception from the sheet to the bar. Sheets written before that bar existed may not have the roll button coded correctly to use that feature. Click the button on the quick macro bar and see if it puts the normal roll in chat. If it does, then put your cursor in chat and hit the arrow key to see the previous command sent in chat. This will show the command you can use to call a roll from that specific roll button on the sheet. It will be something like %{Bob|perception_roll}. Once you know that, you can change the character name to selected to be able to use it on any selected token to roll that button from their sheet: %{selected|perception_roll}. You can add /w gm in front of that to have it whispered to you. 2. To find the exact code the sheet uses, you can just hit the button on the sheet, put your cursor in chat, and hit the up arrow to see the last command given. This will be the full macro the button uses when you press it. If the Runequest sheet includes a roll template, this should show you how the roll template is being called, and the exact attributes used. Then you either use the template from the Runequest sheet, or the default roll template to put together a group check roll. The default roll template is part of Roll20 and available in every game. <a href="https://wiki.roll20.net/Roll_Template" rel="nofollow">https://wiki.roll20.net/Roll_Template</a>