So while updating a token's light ranges to account for darkvision and a torch, I found a gap in the current lighting system. Darkvision range = 60' Emits Light: 60 / 0 All Players See Light: no Torch range = 40' Emits Light: 40 / 20 All Players See Light: yes So with the current lighting system, if a character with darkvision lights a torch, the lighting on the character's token would lose the range of their darkvision. In this scenario, the token can start emitting light (All Players See Light: yes) to a range of 40' but the token loses its darkvision (All Players See Light Vision: no) range of 60' (thus losing 20' of vision) . The current system has no way to account for a token's vision (All Players See Light Vision: no) while also accounting for a light source on the token (All Players See Light: yes) . I would like to see two sources of light / vision for a token. Vision (All Players See Light Vision: no) Emits Light (All Players See Light: yes)