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D&D 5e max spell slots

I cannot populate the max spell slots on any of the character sheets in my game. I have tried editing attributes, the setting page, and everything else that has been suggested. Is there a fix coming for this issue? It there another version of the 5e character sheet I should be using?
I'm one of his players. We're trying to get anything other than zero in the max slots fields. Absolutely nothing is working. I suspect the character sheet may have been broken in the October patch, but that's just a suspicion. Hopefully someone can help us?
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Edited 1612581238
Kraynic
Pro
Sheet Author
You might want to specify which sheet.  There are at least 3 D&D 5E sheets available in the drop down.
1612585672
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you are unsure which sheet, a screen shot would help, particularly if you indicate the field you are trying to modify.
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Edited 1612633867
(Tried doing this once, got a 404 error. Trying again.) It's the Roll20 5e character sheet. Steve just told me in a text that it's "the only one that mentions roll 20". I'm sorry I don't have the exact name, but as a player I don't have access to the Game Settings UI. I'm enclosing a screencap of the spell section of the sheet, showing zeroes for all the total & remaining slots. This is a stock level 5 human wizard, freshly created with the Charactermancer, no custom stuff at all. It should be reproducible by anyone. I have highlighted the zeroes in question. Note that only the "slots remaining" can be edited by hand. PS: If it helps, "v4.21" is in the upper right of the sheet settings ("cogwheel") page.
First of all, make sure your sheets are not popped out in their own window. In the Attributes and Abilities tab do you see any of these attributes? If so, and I imagine they are all zero or blank, try re-entering the numbers. Then check if the numbers carried over to the spell section. If not, you can try deleting all the attributes, close the sheet and reopen it. Check of those attributes are back, if not, manually change the wizard level to something else, like 4. Close the sheet, open the sheet and recheck for the attributes (or if the numbers show up in the spell section). If so, you're golden - change the level back to 5, close and open the sheet (this closing and reopening the sheet might not be needed everytime but it does force sheetworkers to fire and update things and I have found it to always fix things) If you are still not getting anywhere, there is the Spell Slot Modifiers section in the settings area of the sheet (bottom left). You could set those.
Thanks Doug, that seems to have done the trick. Are they still going to fix it to follow class and level like it says in the regular instructions?
I should add, the fix as described didn't work, but we added the attributes (lvl N _slots_total) manually, and that works. The attributes are not being added automatically. Maybe this could be fixed by roll20?
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Edited 1612654922
Oosh
Sheet Author
API Scripter
When you say "stock level 5 wizard", how are you creating this? Are you using the Level 1 Charactermancer to create the level 1 character, then using the lvl+ Charactermancer? Does the level 1 wizard have any spell slots before you level it up? The only issues I'm aware of in relation to the spell slots relate to multiclassing - the Charactermancer is terrible at this. But a level 1 character can't be multiclassed... I've personally never seen a level 1 character fail to fill in spell slots. It might be worth making a copy of the game and checking if it behaves any differently. I've just created a level 1 wizard and it has the expected 2x lvl1 spell slots. Does the game's creator own the PHB or are you using the SRD classes?
Oosh said: When you say "stock level 5 wizard", how are you creating this? Are you using the Level 1 Charactermancer to create the level 1 character, then using the lvl+ Charactermancer? Does the level 1 wizard have any spell slots before you level it up? Sorry, yes. Level 1 Charactermancer (as a player, if it matters), then lvl+ Charactermancer. And no, it didn't have any spell slots after I used the Charactermancer to make it level 1. Good question about the PHB vs SRD. He definitely owns the PHB (within roll20, of course) but there might be something odd going on, especially considering that you had no problem getting spell slots on a new wizard. If it would be useful as a test, I can get him to create a copy of the game. We're running the Hidden Shrine of T etcetc from Tales of the Yawning Portal, which he also owns (roll20). I believe we started with the Forge from the same compendium.
1612668069
Oosh
Sheet Author
API Scripter
There's definitely something funny going on - this isn't standard behaviour. The charactermancer certainly has no shortage of issues, but straight-up missing the spell slots on a casting class isn't something I've seen. Maybe just get the DM to create another non-module game with the 5e sheet, and make sure the charactermancer functions properly in that game with the PHB enabled (though I just made a test account wizard with zero owned source books, and it has the correct spell slots). It's possible that there's something module-related going on, but I don't really know much about how they could interfere with the base sheet functions. I guess it could potentially do something bad. One more possibility is non-alphanumeric characters in the character names. This can cause issues finding the correct sheet, it's best to avoid () {} [] , = code related symbols in names.... I doubt if this is the case, as you'd probably have much bigger problems than missing spell slot totals.
Sounds like sheetworkers or some other coding for that game is borked. As previously suggested, try a freshly created game with just the Roll20 sheet and use it to create a level 1 wizard via charactermancer or manually. You don't need to worry about compendiums as the sheet should create those slots total attributes regardless. (I've done it several times with no issue). Don't forget to close and open the sheet to see those attributes populate.