Drom's Game Storm King's Thunder: Ages
ago, giants and dragons waged war across the Savage Frontier. These
battles are long forgotten by the human civilizations of today, but
ancient relics remain. And now, the land shudders once more with the
thunder of giant footsteps. Hill giants raid farms for
food and livestock, as stone giants lay waste to settlements in their
path. Frost giants plunder coastal towns, as fire giants gather slaves.
Cloud giant castles drift across the sky, casting ominous shadows on the
cities of the North. But no threat compares to the wrath of the storm
giants, who stand betrayed. Puny adventurers must rise to
the challenge, gather their strength, unlock the power of ancient
runes, and take the fight to the giants' doorsteps. Only then can they
discover a hidden evil fomenting a war between giants and small folk.
Only then can they forge an alliance to end the war before it begins. A
Dungeons & Dragons adventure for characters of levels 1–10. For use
with the fifth edition Player's Handbook, Monster Manual, and Dungeon
Master's Guide. This adventure takes place after the
events described in Hoard of the Dragon Queen and The Rise of Tiamat,
but does not directly depend on them. It is not set in a particular
year, but is assumed to be after the Year of the Iron Dwarf's Vengeance,
1485 DR, and the orc conflict known as the War of the Silver Marches. About The Dm: Hello my name is DromHawr, but since most cant pronounce my name just call me Drom (Dru-ahm) The game WILL have homebrew the extent of how much I will delve further on in session 0. As a DM I am most comfortable with a 50/50 RP to combat ratio but if I feel the party or am told they they want more or less of RP or combat I will ease up on encounters for both. I believe in giving the players a challenge but not being against them as a whole. However if you do something what would be seen as dumb or unwise I wont be afraid to punish you not always in encounter but sometimes as a roleplay consequence. I believe that the game should be played tho what ever suits the party more so if a majority want more easy rule of cool-esk playing or even a more RAW core rule book both are fine. Player Death: If a player is killed in some manner it will be up to the players to save them. NPCs may or may not help based on your ties to them. Gods and other beings will also follow this rule as well. However rather then flood this post I will explain the rules later on. Character Creation Rules: This will be the bare bones and we can discuss this further later in the session 0 but the CCR goes as follows. 1. My main concern is that you wish to play this PC meaning you like/want to be this PC in the game. 2. All races
& classes listed on DnDBeyond (Not the homebrew sections) are
allowed. I will talk to you about limited options if a
specific race or class may break the overall campaign (For Example: A
class with wings who's flight may ruin many encounters.) 3. Some
Unearthed Arcana, Critical Role and Homebrew may be allowed. If approved
YOU are expected to do the work and know the materials. If I find any
of this content is overpowering the campaign, I may ask for it to be
limited, edited, removed to re-balance mechanics. 4. For character creation you and your players will decide what you want I am ok with all three main options but if your team picks one you stick with it. 5. Characters start with standard equipment. (Given a good backstory reason for another item as long as it isnt OP you can replace some equipment) 6.
NO Chaotic Evil or Neutral Evil characters. You can play Lawful Evil
but you'll need to explain how and why it is they would travel the world
and help others while being evil. The party holds the right to ask you
to change your alignment if it negatively impacts sessions. 7.
Please use the Charactermancer option to create your character upon
access to the Roll20 campaign. I own quite a few books, if an option
you want is not there, please let me know. 8. Please try to have a
backstory finished as soon as possible. A basic one is needed before you
start and a more detailed one for later. I AM a DM that will use
backstory details if they make sense and create "Loyalty" quests about
your character if it has content I can use. Please leave me
content/details that are open ended that allow me to add your history
into the campaign. Why must we pay to play your game? Pay to Play is a new concept to me as well. But for these reasons I have done it. Paid for games encourage more mature players who are here for a more focused game. Paying players often show up to their sessions and on time. The
small cost helps pay for my plus membership, all of the source books, the spotify subscription allowing
me to use quality music and of course, the time and energy I put into
each session outside of the game time we already use.