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come join mutants and masterminds 2e game (time is to be on june-18 at 10:00pm est)

hi
Well I would play if you wouldn't mind teaching it. I could find the book on the internet but past that o have no knowledge of the system.
Ok that sounds like a plan. but i need more people that are interested.
I myself am interested.
From googling this system it seems interesting. Care to explain it a bit in your words though? (also would you
Me and a friend are interested but we are new to the game. Just shoot us a time and we should be able to get on or well I will be able to, he has a job.
i am too :D
Mutants & Masterminds uses a standard, or core, mechanic to resolve actions. Whenever a character attempts an action with a chance of failure, do the following: • Roll a twenty-sided die (or d20) • Add any relevant modifiers (skills, abilities, powers, or conditions) • Compare the total to a number called a Difficulty Class. If the result equals or exceeds the Difficulty Class (set by the GM based on the circumstances), your character succeeds. If the result is lower than the Difficulty Class, your character fails. This simple mechanic is used for nearly everything in Mutants & Masterminds, with variations based on what modifiers are made to the roll, what determines the Difficulty Class, and the exact effects of success and failure.
ABILITIES All characters have certain basic abilities. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. They each have a numeric ability score averaging 10 or 11 for a normally capable human being. Higher ability scores grant bonuses while lower ability scores impose penalties. As part of creating your hero, you decide how strong, smart, and tough your hero is by choosing the appropriate ability scores. SKILLS Skills represent training in a particular sort of task, everything from complex acrobatics to defusing bombs, programming computers, or piloting a plane. A skill acts as a bonus for actions involving those tasks. Someone trained in climbing can climb faster and with more confidence than someone who isn’t trained, for example. Skills are measured in ranks, reflecting how much training a character has in the skill. You choose the skills your hero knows and how well trained the hero is in them. FEATS Feats are special abilities—talents or knacks. A feat allows your hero to do something other characters can’t normally do, or makes your hero better at doing certain things. They give the hero an advantage over others. You select your hero’s feats based on what you want your hero to be able to do. POWERS Powers are special abilities beyond those of ordinary human beings. They’re like feats, only more so. Whereas a feat might give your hero a minor special ability, powers grant truly superhuman abilities. You choose the powers you want your hero to have. Chapter 5 presents a wide range of powers, along with power modifiers and power feats, allowing you to mix and match to create nearly any super-power you desire. DRAWBACKS Finally, heroes often have challenges to overcome. They have drawbacks. Overcoming these drawbacks is part of what makes a real hero. Drawbacks range from physical disabilities to unusual weaknesses or vulnerabilities. You choose your hero’s drawbacks, allowing you to define the sorts of challenges your hero must overcome in the game. GAME PLAY A session of Mutants & Masterminds resembles an issue of a comic book or an episode of an animated series. The Gamemaster and the players get together and tell a story by playing the game. The length of the game session can vary, from just a couple hours to several hours or more. Some adventures may be completed in a single session while others may take multiple sessions, just as some comic book stories are told in one issue, while others span multiple issues. The episodic nature of the game allows you to choose when to stop playing and allows you to start up again at any time at which you and your friends agree. Just like a comic book, a Mutants & Masterminds adventure consists of a series of interrelated scenes or encounters. Some scenes are fairly straightforward, with the heroes interacting with each other and the supporting cast. In these cases the GM generally just asks the players to describe what their heroes are doing and in turn describes how the other characters react and what they do. When the action starts happening, such as when the heroes are staving off a disaster or fighting villains, time becomes more crucial and is broken down into rounds, each six seconds long, and the players generally have to make die rolls to see how their heroes do.
I could give it a shot im sort of new to tabletop rpg though.
I'm interested but I'd have to learn, quickly.
When do you want to start?
The first thing i need you guys to do is make a character and post it here. A way i find most easy is to download (hero labs) and make the character (in the demo) and then page preview it. You then use print screen. then paste it in paint. Bota Bing you got a character. The second thing is make your character a background (it would be a good idea to base it off of drawbacks or powers you have. but if you would prefer to make it from scratch that be good as well.)That way when I work on the story I can make it to where your character will fit in it smoothly.
Taking care of that now
make sure it is 2ed
Whats the start power level?
I need a little help making a more supportive/healer styled character... Really is my first time using this system.
Ok i made a test map. Jonathan Bostick and James Jones joined the adventure and saved the day. More info on further games will come.
to those who are following or just want to join the game its going to be today at (10:00pm est) if you want to join attach your character here please. the power level is 5 and no mind control/time control powers
is it possible for me to still join?
yes
Awesome, send me a PM or something so that I can send you me character sheet when it's done
Scratch that, read that you want it attached here, will do
Im in
<a href="http://www.myth-weavers.com/sheetview.php?sheetid=413077" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=413077</a> how's this?
Does that mean I can't use my one that I already tried?
thought you wanted to change your character to be more like that anime.
peter Keith i prefer you used hero labs so it can make the calculations please.
That's what I used, but I don't got the full version so I couldn't make a PDF of it
here "A way i find most easy is to download (hero labs) and make the character (in the demo) and then page preview it. You then use print screen. then paste it in paint. Bota Bing you got a character. The second thing is make your character a background (it would be a good idea to base it off of drawbacks or powers you have. but if you would prefer to make it from scratch that be good as well.)That way when I work on the story I can make it to where your character will fit in it smoothly. "
Okay, sorry about that, new to MnM so I got only one question before I post it on here, cause i'm running into a single problem (saw that I had 1over PP spent, so fixed that already. Anyways: It is telling me that the weapons I equipped a have a Save DC that Exceeds my Power Level. What does that mean? is it something I can fix with a few alterations, or do I need to level up a bit first?
I'm doing something like that, I am adding some more things, I misread, though Emotion Control was like Mind Control, but Mind Control is an actual power. XD Almost done the reedit. :D You should love it. In my "Innocent Form" I have Emotion Control, in my Violent Form... well... xD
XD Also: Should I get myself a Headquarters?
use a less powerful weapon
Damn, okay, I'll go back to them though when I level up, mark my words.
that's fine
So, David, I got a great back story. :D Got the idea while playing D&D at school. :P Oh, and I have the Dissociative Identity Disorder (Multipersonality Syndrome) on her now.
cool cool post it here :P
Back story wouldn't all fit on the Hero Lab, so I had to choose certain parts. D:
Same here, man, Same here I got my backstory from the character because he was the main character of a Novel I created (6 books) and I had to try and get the main focus of him on there (which was hard) Got some complications for him though :D
Timeless Requiem when you post your character could you give me just the pic of that girl for your token please?
Sure. :D
:D There yah go~
Forgot this, it helps describe the Drawbacks.
Here are the 3 pieces, and if you want a more detailed background, tell me.
Ryan, nice picture of Hei from Darker than Black. :P
Couldn't figure out how, but should I be a small creature?
Huh, it says I have 1 extra PP left. Should I spend it quickly or save it?
why would you? explain please
To peter Keith do what you want as long it don’t exceed to point system
Why would you what? Actually who's you; is you me?