We found ourselves in a room with a green and purple tinge still debating how to get to a place where we can rest. We were attacked by driders. The terrain worked to our advantage causing a bottleneck. My ball of flame was a fun trick. I will have to use it more often. After fighting off the driders and the remaining behir, we tried to rest. We were not able to regain our spell slots. We retreat into the previous room which turned out to be a new room with a temple-like building calling to us. The others seemed to be wrestling with their own demons. We met some of the Soldarak dwarves who claim that this was Khyber and that they have been trapped here for two weeks. Figuring that we might be able to plane shift to another plane and then get back to Sharn, we tried Gnippity's amulet again. This time something went wrong and we were all transported to the plane of Azure Sky. It was a nice peaceful place and we were able to rest but we were not able to find the fabled marketplace. An attempt to get to Sharn ended in disaster and we are now facing some abominations, two mind flayers and a guy named Durrn who talks like he's in charge. We need to hit these guys fast and hit them at range. I've never encountered a mind flayer before but they are famed throughout the land for their mental powers. Now that we're rested, we need to saturate our enemies with fireballs, hungers of hadar, blights, moonbeams and a hell of a lot of well-shot arrows. And how powerful is Durrn to command such mind flayers. If I am to die, I will take these abominations with me.