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Resting activities

Kimberly P. said: Hey Simon, given Bryn's interest in poisons (where she's always looking to see if she can find the poison that killed her mom), I'd like to work up to the point where she can make some / collect ingredients (hopefully more successfully than with the giant centipedes, blast them). I see this list here: <a href="https://roll20.net/compendium/dnd5e/Poisons#content" rel="nofollow">https://roll20.net/compendium/dnd5e/Poisons#content</a> &nbsp;Any advice on how to find actual recipes? Do I just need the Herbalism Kit or do I need a poisoner's kit as well? It looks like there are no hard and fast rules &amp; it's mostly up to the DM?&nbsp; <a href="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/13614-crafting-with-poisoners-kit" rel="nofollow">https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/13614-crafting-with-poisoners-kit</a> &nbsp; Hi Kimberly - with Poisoner's Kit proficiency you can craft poisons. You likely want to go Assassin at 3rd level. The XGTE crafting rules are at&nbsp; <a href="https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item" rel="nofollow">https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item</a> &nbsp;(you should be able to access if logged in to Roll20 I hope). Basically 50gp worth of crafting per week. Usually your best bet is to extract venom from dead monsters, but if you want it to keep you need to turn it into a poison by adding stabiliser &amp; preservatives... I'll work out something reasonable for the time needed, prob divide time &amp; cost by ten for the more expensive ones so eg crafting wyvern venom poison 1500/50 = 30 weeks, divide by 10 = 3 weeks, 150gp worth of ingredients per dose, and at higher level allowing multiple doses to be worked on at once.
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Sounds good! I couldn't get to that link (even logged in). It says "Page not found"?&nbsp;&nbsp;Is it something in the PHB? For now, it's purely academic as she's not got the gold to do anything, but I suppose I'll keep attempting to collect ingredients as we go. Can I also do that while walking in the woods? Assuming herbs/plants would come into play as well?
Simon may need to allow compendium sharing in the game settings in order for us to see this. If he already has, I dunno what's gone wrong.
Not sure why not working :\ @Kim if Bryn has Herbalism Kit or Medicine Prof she can gather 1gp/day worth of ingredients for poisons etc.
Simon N. said: BTW it's an object interaction to draw a scroll from a belt pouch, and you need a free hand (eg rapier + free hand, but not two shortswords). Understood! Thanks so much - looking forward to experiencing the music this Sat night! :)
Simon N. said: Kimberly P. said: Hey Simon, given Bryn's interest in poisons (where she's always looking to see if she can find the poison that killed her mom), I'd like to work up to the point where she can make some / collect ingredients (hopefully more successfully than with the giant centipedes, blast them). I see this list here: <a href="https://roll20.net/compendium/dnd5e/Poisons#content" rel="nofollow">https://roll20.net/compendium/dnd5e/Poisons#content</a> &nbsp;Any advice on how to find actual recipes? Do I just need the Herbalism Kit or do I need a poisoner's kit as well? It looks like there are no hard and fast rules &amp; it's mostly up to the DM?&nbsp; <a href="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/13614-crafting-with-poisoners-kit" rel="nofollow">https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/13614-crafting-with-poisoners-kit</a> &nbsp; Hi Kimberly - with Poisoner's Kit proficiency you can craft poisons. You likely want to go Assassin at 3rd level. The XGTE crafting rules are at&nbsp; <a href="https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item" rel="nofollow">https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item</a> &nbsp;(you should be able to access if logged in to Roll20 I hope). Basically 50gp worth of crafting per week. Usually your best bet is to extract venom from dead monsters, but if you want it to keep you need to turn it into a poison by adding stabiliser &amp; preservatives... I'll work out something reasonable for the time needed, prob divide time &amp; cost by ten for the more expensive ones so eg crafting wyvern venom poison 1500/50 = 30 weeks, divide by 10 = 3 weeks, 150gp worth of ingredients per dose, and at higher level allowing multiple doses to be worked on at once. i got a funny thought while reading the faerun game page I noticed that two player characters were killed by an imp with a poisonous tale maybe Kimberlys character can hunt, kill and extract the poison from the imp and use it for good and a revenge to those fallen PC.
i got a funny thought while reading the faerun game page I noticed that two player characters were killed by an imp with a poisonous tale maybe Kimberlys character can hunt, kill and extract the poison from the imp and use it for good and a revenge to those fallen P 1 NPC (Dawn) &amp; 1 PC (Rip Tear) - the imp that killed Rip in Den's Cave mine is still alive, we'll say Bryn has heard the rumour (as posted here!) and can go hunting it if she wishes... might want to wait to 2nd level to reduce chances of more dead PCs. :D
Oooh, will note that rumour. I am all about avenging! But yes, it'll be a bit before it'll be safe to take an imp on...we're still having trouble with rats! I have a herbalism kit, so will note the gathering of 1gp worth of ingredients a day. My eye is always out!&nbsp;
Note for higher level players - when she says rats, she doesn't mean *giant* rats. She means actual rats. &gt;:D Kimberly P. said: Oooh, will note that rumour. I am all about avenging! But yes, it'll be a bit before it'll be safe to take an imp on...we're still having trouble with rats!
lol yep, it's SO hard to be level 1 again!&nbsp;
I don't want to clutter your Faerun Seven thread so I'll say wat I want to say here. Bravo. Bra-chuffing-vo!!
haha, thanks! We are so weak right now and it's interesting because we're all playing very different characters than what we've played before (the squishy warlock used to be the Barbarian, the half-orc berserker used to be a tender Druid, I used to be a cleric, the monk &amp; sorcerer used to be dragonborne...&nbsp;
Haha. I get that a bit. I'm playing a monk (lvl4) with Simon and a dragonborn cleric (lvl8) in my other campaign. Very different approaches required!
Tim M. said: Haha. I get that a bit. I'm playing a monk (lvl4) with Simon and a dragonborn cleric (lvl8) in my other campaign. Very different approaches required! Erasmus used to keep charging in and nearly dying; he's very lucky to have made it to 2nd level! &gt;:)
It's not luck when you have friends around you to keep picking you up (Thanks Syrus)!
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Kimberly P. said: Oooh, will note that rumour. I am all about avenging! But yes, it'll be a bit before it'll be safe to take an imp on...we're still having trouble with rats! I have a herbalism kit, so will note the gathering of 1gp worth of ingredients a day. My eye is always out!&nbsp; You'll need Tool Proficiency with your Herbalism Kit. I'll let you swap out your listed Dice Set Tool Proficiency from your Noble Background (also, you don't get the followers &amp; other benefits Nobles normally have) for Herbalism Kit proficiency. :)
Simon N. said: You'll need Tool Proficiency with your Herbalism Kit. I'll let you swap out your listed Dice Set Tool Proficiency from your Noble Background (also, you don't get the followers &amp; other benefits Nobles normally have) for Herbalism Kit proficiency. :) That makes sense anyway, as I've turned my back on my Noble heritage and want nothing to do with them. I'll update my sheet. Related to that -- do you know what my family name should be? Dunno if I'll ever run into any of them in game, but if I do, I want to be annoyed. (BTW, I was able to add to my DnDBeyond sheet, but can't seem to delete the Dice Set proficiency. I'll try here on Roll20 too)
Surnames - rarely used by the elves of Rawlinswood, but the high elf nobles of Rawlinswood would be 'Lethyr'. Kimberly P. said: Simon N. said: You'll need Tool Proficiency with your Herbalism Kit. I'll let you swap out your listed Dice Set Tool Proficiency from your Noble Background (also, you don't get the followers &amp; other benefits Nobles normally have) for Herbalism Kit proficiency. :) That makes sense anyway, as I've turned my back on my Noble heritage and want nothing to do with them. I'll update my sheet. Related to that -- do you know what my family name should be? Dunno if I'll ever run into any of them in game, but if I do, I want to be annoyed. (BTW, I was able to add to my DnDBeyond sheet, but can't seem to delete the Dice Set proficiency. I'll try here on Roll20 too)
Being new to the group, Eldred cheerfully offers assistance with the menial tasks, tending the horses, torch bearing, taking watch in the wee wee hours etc.
Or a friendly game of cards perhaps?
During downtime, Erasmus will be happy to roll some bones with Eldred. Cards are good too.&nbsp;
Cool, lets grab some loot and gamble!&nbsp; The party that slays together stays together.
With Eldred having 12 hp &amp; AC 15, I hope he can live long enough to earn some R&amp;R! I guess an ogre's critical hit only averages 22 hp, two less than needed to insta-kill Eldred from full health. :D
Tim M. said: It's not luck when you have friends around you to keep picking you up (Thanks Syrus)! Syrus eyerolls then winks with a smile ;) OOC Looking forward to joining later - dunno what has happened but he hears old friend Tenho needs help!
Tim M. said: Kimberly P. said: That makes sense anyway, as I've turned my back on my Noble heritage and want nothing to do with them. I'll update my sheet. Related to that -- do you know what my family name should be? Dunno if I'll ever run into any of them in game, but if I do, I want to be annoyed. (BTW, I was able to add to my DnDBeyond sheet, but can't seem to delete the Dice Set proficiency. I'll try here on Roll20 too) Hello Kimberly I'm Matt :-D&nbsp; You can drag items from the compendium (the i button top right) onto your character sheet.&nbsp; &nbsp; Type in what you are looking for, once you found it click and drag onto the your character sheet&nbsp; To delete an item or proficiency click the lock item on your character sheet. Good luck!
I was ok doing it on Roll20--just for some reason it doesn't want to behave on DNDBeyond!
Hi Kimberly - with Poisoner's Kit proficiency you can craft poisons. You likely want to go Assassin at 3rd level. The XGTE crafting rules are at&nbsp; <a href="https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item" rel="nofollow">https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item</a> &nbsp;(you should be able to access if logged in to Roll20 I hope). Basically 50gp worth of crafting per week. Usually your best bet is to extract venom from dead monsters, but if you want it to keep you need to turn it into a poison by adding stabiliser &amp; preservatives... I'll work out something reasonable for the time needed, prob divide time &amp; cost by ten for the more expensive ones so eg crafting wyvern venom poison 1500/50 = 30 weeks, divide by 10 = 3 weeks, 150gp worth of ingredients per dose, and at higher level allowing multiple doses to be worked on at once. Hey, Simon, still can't get to that page :-( It doesn't like me. So, I gathered 13gp worth of ingredients in the cavern and we're resting for 10 days (so could potentially gather another 10gp worth?) ...do I need to continue gathering until I get up to 150 gp worth of ingredients and then start crafting? Or am I not reading that right? Ideally, I want to craft something that can be put on a blade or arrow.&nbsp;
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With 75gp of ingredients &amp; poison kit prof you could craft&nbsp; Assassin’s Blood (Ingested) : A creature subjected to this poison must make a DC 10&nbsp; Constitution &nbsp;saving throw. On a failed save, it takes 6 (1d12) poison damage and is&nbsp; Poisoned &nbsp;for 24 hours. On a successful save, the creature takes half damage and isn’t&nbsp; Poisoned . With 200gp you could craft Oil of taggit (Contact) : A creature subjected to this poison must succeed on a DC 13&nbsp; Constitution &nbsp;saving throw or become&nbsp; Poisoned &nbsp;for 24 hours. The&nbsp; Poisoned &nbsp;creature is&nbsp; Unconscious . The creature wakes up if it takes damage. From&nbsp; <a href="https://roll20.net/compendium/dnd5e/Poisons#content" rel="nofollow">https://roll20.net/compendium/dnd5e/Poisons#content</a> Halve listed costs for self-crafting. There aren't many good plant based blade poisons. Kimberly P. said: Hi Kimberly - with Poisoner's Kit proficiency you can craft poisons. You likely want to go Assassin at 3rd level. The XGTE crafting rules are at&nbsp; <a href="https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item" rel="nofollow">https://roll20.net/compendium/dnd5e/Rules:Downtime%20Activities?expansion=6#h-Crafting%20an%20Item</a> &nbsp;(you should be able to access if logged in to Roll20 I hope). Basically 50gp worth of crafting per week. Usually your best bet is to extract venom from dead monsters, but if you want it to keep you need to turn it into a poison by adding stabiliser &amp; preservatives... I'll work out something reasonable for the time needed, prob divide time &amp; cost by ten for the more expensive ones so eg crafting wyvern venom poison 1500/50 = 30 weeks, divide by 10 = 3 weeks, 150gp worth of ingredients per dose, and at higher level allowing multiple doses to be worked on at once. Hey, Simon, still can't get to that page :-( It doesn't like me. So, I gathered 13gp worth of ingredients in the cavern and we're resting for 10 days (so could potentially gather another 10gp worth?) ...do I need to continue gathering until I get up to 150 gp worth of ingredients and then start crafting? Or am I not reading that right? Ideally, I want to craft something that can be put on a blade or arrow.&nbsp;
Hi again Simon, Is it OK Syrus creates scrolls for the below 1st level spells during the downtime ready for the game tmrw night? - 3x Scrolls of “Cure Wounds” - 2x Scrolls of “Healing Word” - 1x Scrolls of “Dissonant Whispers” *Total gold: 6x 25gp = 150gp
Kenny H. said: Hi again Simon, Is it OK Syrus creates scrolls for the below 1st level spells during the downtime ready for the game tmrw night? - 3x Scrolls of “Cure Wounds” - 2x Scrolls of “Healing Word” - 1x Scrolls of “Dissonant Whispers” *Total gold: 6x 25gp = 150gp Well that would be 6 days work. You can make 5 scrolls in return for giving up 1 week with the herbalists, or 6-10 scrolls if giving up both weeks of training.
Ok then I will go with 1 week herbslist training and make 5 scrolls instead as these are important. Thanks! :) (will amend my Inn entry later)
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It will take Raener 15 days to reforge Gurzun's armour into dwarf-shaped plate; when worn giving Raener AC 23 by my count (a new record)! :) Let me know who gets Jack's +1 longsword &amp; +1 half plate armour. Jyrdani could use the armour as it's Medium; it would raise her AC from 18 to AC 21! Qiviel might be a good choice to wield Jack's +1 longsword &amp; carry on the Good Fight. :) Or you could send all his gear back with his body to the Golden Thorn (not Jyrdani's preference!) :-)
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Erasmus insists Jyrdani get some better armour. Once he has finished meditating and beating himself up for the loss of another companion, that is.&nbsp;
ONLY IF no one else wants Jack's +1 sword, Norrin will take it, if it's better than the +1 Nar hero sword that he has. He's heard through the grapevine that Narcissa would like it back. But if someone else can benefit from it more than he, then they can have it. When time allows, Norrin would like to escort Jack's body back to the Golden Thorn for proper interment.
A +1 sword I think Qiviel would appreciate it as it mix well with her shield combo
Geoff said: ONLY IF no one else wants Jack's +1 sword, Norrin will take it, if it's better than the +1 Nar hero sword that he has. He's heard through the grapevine that Narcissa would like it back. But if someone else can benefit from it more than he, then they can have it. When time allows, Norrin would like to escort Jack's body back to the Golden Thorn for proper interment. Erasmus will accompany Norrin on the trip to Ravensburg with Jack's body. He will offer any favour he has with Malla to Norrin.&nbsp;
Geoff said: ONLY IF no one else wants Jack's +1 sword, Norrin will take it, if it's better than the +1 Nar hero sword that he has. He's heard through the grapevine that Narcissa would like it back. But if someone else can benefit from it more than he, then they can have it. When time allows, Norrin would like to escort Jack's body back to the Golden Thorn for proper interment. It's a +1 longsword so same as Narcissa's +1 longsword :) - only differ in aesthetics.
GM: The people in the Festhall are a little dazed by this sudden turn of events, but Barbara speaks with them and calms them (CHA 18 is handy) :) Those present include a couple human miners, Torag of Torag's Stead and several of his dwarf warrior/miners, and four merchants include the dwarf Byrlgaun Yanner and Tenho's old mate Tronak, who he greets warmly. Tronak also greets Norrin, who was with the party who rescued him from the Hommlet Moathouse dungeon all those months ago. There are eighteen wenches currently, the stable &amp; smithy staff, and Will the Weasel who is looking quite nervous.
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Manor Treasury:&nbsp; 300cp, 9000 sp, 1900 gp, 60 pp, Art: Gold ring set with bloodstones &amp; ruby (250gp), Gold bird cage with platinum filigree (500gp), Silver necklace with emerald pendant (250gp), Lantern of Revealing, Immovable Rod, Rope of Climbing. Barbara leaves the division of Jack's possessions to Erasmus of course.&nbsp; She discusses rewards with Norrin, and suggests awarding 200gp in coin each to Erasmus, Syrus, Strohm, Qiviel, Malied Ted Jyrdani &amp; Tenho, so 1600gp total in coin. Perhaps 100gp to Fraener for his assistance IDing the magic items?&nbsp;
Also present among the Hall guests is a glamorous young sorceress who Barbara immediately recognises as Brandi Ducaris, a distant relative &amp; friend of her cousin Arifia Dulac, daughter of the Baron DuLac. Brandi: "Arifia was worried about you, Barbara, so I came down here posing as a merchant's wizard to see what was up. But I see you've sorted everything out already!"
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Fraener (FRAY-ner) is delighted to receive a hundred pieces of gold!&nbsp; Simon N. said: Manor Treasury:&nbsp; 300cp, 9000 sp, 1900 gp, 60 pp, Art: Gold ring set with bloodstones &amp; ruby (250gp), Gold bird cage with platinum filigree (500gp), Silver necklace with emerald pendant (250gp), Lantern of Revealing, Immovable Rod, Rope of Climbing. Barbara leaves the division of Jack's possessions to Erasmus of course.&nbsp; She discusses rewards with Norrin, and suggests awarding 200gp in coin each to Erasmus, Syrus, Strohm, Qiviel, Malied Ted Jyrdani &amp; Tenho, so 1600gp total in coin. Perhaps 100gp to (edit) Fraener for his assistance IDing the magic items?&nbsp;
Horm, the human manor smith, greets Fraener and his men a little nervously. "I hear dwarf smithing is the best in the world. Course most of the dwarves round here are too busy mining for gold to bother much with it... heh. I mostly do horseshoes, wagon repairs, that kind of thing. But the forge is good."&nbsp;
Fraener would like to use his Blessings of the Forge to enchant the armour. He will use 20GP of his reward during self training. Give 20 each to his houscarls and spend the last 20 on upkeep. This leaves him with 20GP from his noble background starting money. AC21 I think? Though with Shield of Faith he can reach 23, 3/week.&nbsp; Simon N. said: It will take Raener 15 days to reforge Gurzun's armour into dwarf-shaped plate; when worn giving Raener AC 23 by my count (a new record)! :) Let me know who gets Jack's +1 longsword &amp; +1 half plate armour. Jyrdani could use the armour as it's Medium; it would raise her AC from 18 to AC 21! Qiviel might be a good choice to wield Jack's +1 longsword &amp; carry on the Good Fight. :) Or you could send all his gear back with his body to the Golden Thorn (not Jyrdani's preference!) :-)
Fraener and his lads will help Horm out where they can, sharing tips of the trade and the heavy work during the day, and lifting tankards of ale when the toil is done.&nbsp; This manor would make a good base, within easy reach of the mountains. It could also benefit greatly from trade should the mighty forges of Khurndrakar once more be lit. Simon N. said: Horm, the human manor smith, greets Fraener and his men a little nervously. "I hear dwarf smithing is the best in the world. Course most of the dwarves round here are too busy mining for gold to bother much with it... heh. I mostly do horseshoes, wagon repairs, that kind of thing. But the forge is good."&nbsp;
OOC Can Fraener enchant items then? That might be a useful thing! If so, Erasmus may have a job for him.&nbsp; Chris T. said: Fraener would like to use his Blessings of the Forge to enchant the armour.&nbsp;
AC 21 yes, but you won't need to spend any money on upkeep; Lady Barbara is providing basically 2gp/day worth* of accommodation, food drink etc from the Manor income to all of you! So you all can have a 'comfortable' life style as long as you're at her Hall. Fraener's men get a modest lifestyle likewise, but are happy to spend extra cash on the delights of the Hall. &gt;:) *This only actually costs her ca 1gp/day each as the infrastructure is already in place, she's not charging you for rooms at her Inn. :) Chris T. said: Fraener would like to use his Blessings of the Forge to enchant the armour. He will use 20GP of his reward during self training. Give 20 each to his houscarls and spend the last 20 on upkeep. This leaves him with 20GP from his noble background starting money. AC21 I think? Though with Shield of Faith he can reach 23, 3/week.&nbsp; Simon N. said: It will take Raener 15 days to reforge Gurzun's armour into dwarf-shaped plate; when worn giving Raener AC 23 by my count (a new record)! :) Let me know who gets Jack's +1 longsword &amp; +1 half plate armour. Jyrdani could use the armour as it's Medium; it would raise her AC from 18 to AC 21! Qiviel might be a good choice to wield Jack's +1 longsword &amp; carry on the Good Fight. :) Or you could send all his gear back with his body to the Golden Thorn (not Jyrdani's preference!) :-)
Would it save Barbara anything if Erasmus and Jyrdani were to bunk together? He would be appreciative of a bed large enough to share. ;)&nbsp;
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Forge Priests have a class power to make one of their items +1 while they wear or wield it. Adapting the DMG level requirements, Fraener would need to be level 3 to create permanent Uncommon items (+1 magic weapons &amp; +1 shields), level 5 to create Rare items (+1 magic armour, +2 magic weapons &amp; +2 magic shields). Level 11 for Very Rare (+3 weapon/shield, +2 armour) and Level 17 for Legendary (+3 armour). Aside from those basic items he knows the formulae for some special dwarven items, notably the Dwarven Thrower hammer. Most item formulae would need to be discovered in play. Tim M. said: OOC Can Fraener enchant items then? That might be a useful thing! If so, Erasmus may have a job for him.&nbsp; Chris T. said: Fraener would like to use his Blessings of the Forge to enchant the armour.&nbsp;
Simon N. said: Forge Priests have a class power to make one of their items +1 while they wear or wield it. Adapting the DMG level requirements, Fraener would need to be level 3 to create permanent Uncommon items (+1 magic weapons &amp; +1 shields), level 5 to create Rare items (+1 magic armour, +2 magic weapons &amp; +2 magic shields). Level 11 for Very Rare (+3 weapon/shield, +2 armour) and Level 17 for Legendary (+3 armour). Tim M. said: OOC Can Fraener enchant items then? That might be a useful thing! If so, Erasmus may have a job for him.&nbsp; Chris T. said: Fraener would like to use his Blessings of the Forge to enchant the armour.&nbsp; Ah, I see. So Bracers of Defence aren't happening any time soon. Good to know, thanks.&nbsp;