
I've tried to search for this both here and on the web, however I'm new to using Roll20 Premium so please recognize that I'm inexperienced with Token Actions. I'm playing an Aasimar in a 5E game and I'm trying to create a Token Action for my Healing Hands ability, which is a touch spell that heals for 1 point per Character level/long rest. I've tried modifying a "Heal" attack action that scales with level and it allows me to choose the level I'm at by selecting it from a drop-down, but this is really for casting spells at a higher than normal level. Example: @{Baldr Strand|wtype}&{template:dmg} {{rname=Healing Hands}} 0 {{range=Touch}} {{damage=1d1}} {{dmg1flag=1}} {{dmg1=[[1]]}} {{dmg1type=Healing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} 0 {{desc=Heals for 1 hit point per level of the caster.}} {{hldmg=[[(1*?{Cast at what level?|Level 1,1|Level 2,2|Level 3,3|Level 4,4|Level 5,5|Level 6,6|Level 7,7|Level 8,8|Level 9,9|Level 10,10|Level 11,11|Level 12,12})d1]]}} {{spelllevel=1}} {{innate=}} {{globaldamage=[[0]]}} {{globaldamagetype=@{Baldr Strand|global_damage_mod_type}}} ammo= @{Baldr Strand|charname_output} I was able to manipulate the level info to get it to add a single hit point of healing for each level, but I'd much rather automate this further. So my real question is: Is there a way to create Token Actions that scale based on the character level field, so that I do not need to choose the level at which I'm casting it? Thank you in advance for any assistance or for pointing me to where this has already been answered!