I found this post that seemed to originally ask this question but wasn't really answered i'm interested in some suggestions based on a specific example. Reference post: <a href="https://app.roll20.net/forum/post/304431/accessing" rel="nofollow">https://app.roll20.net/forum/post/304431/accessing</a>... The next paragraph explains the system for reference. the following paragraph will have the actual question. So i'm trying to add a roll penalty to character sheet rolls based on how injured the PC is. This is using the new World of Darkness settings where health is tracked backwards in that you have a health attribute but you start with 0 "current health" and each time you take a point of damage, your "current health" goes up. If your current health equals your max health, bad stuff happens (depending on the type of damage it is). So if you have 7 health (max health) and you take 5 damage, your current health would be 5. Now if you have damage greater than or equal to 3 less than your health, you start to incur penalties. How can I access the max attribute of health without "selected" or "target" for the purpose of character sheet rolls? my roll is as follows to get the "wound penalty": {(@{Health|max}-3)-@{Health},0}kl1