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Ch. 58: A Yuan-Ti Abode and the Palace are Visited

Dungeon Master (GM): Ok, so anyways, here we are in a jail with prisoners locked in cells and to the north there is a creature resting on a pile of bones.   Lo Shan: Free the prisoners   Dungeon Master (GM): ok, you try the various keys and they open all of the cells, freeing the prisoners, meanwhile the creature in the north corner watches hungrily from it's spot on the bone pile. The prisoners thanks the party for freeing them and asks where they are to go, without getting caught again? Also, they tell you some are people that were traveling on merchant ships that were hi-jacked or simply plotting against the yuan-ti's rule. any actions or interactions from the adventurers here?   Lo Shan The Human Monk (Oriental) Says, "The safest place at this time is the mongrelmen camp"   Chris M.: They can go to the Mongrel Men compound Remember we have a kill zone set up there   Dungeon Master (GM): "Ok, you'll have to show most of us how to get there."   Chris M.: Zhora will take then now. Take them there   Dungeon Master (GM): ok so it's back to the compound then?   Lo Shan: Yes   Chris M.: No. Shiela AND the party will slay the monster this will be my last session for 22 weeks   Dungeon Master (GM): oh ok then! it should not be too difficult as the creature is chained a prisoner informs, "That creature was punishment for some of us, that or these giant fire beetle things in the building next door."   Chris M.: empty the cells DM, they are w/ Zhora now   WEAPON INITIATIVE ROLL: Carrion Crawler -C7 the Carrion Crawler -C7 , gets ready to make an attack move! Weapon INIT Roll:  1 Only 1st Initiative roll shown to save space! Round 1 . Xilicien , it's now your turn!   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Carrion Crawler -C7! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   3 ,  3 ,  5 ,  5  and  5  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): ok so all 4 will do 16 force damage! which severely hurt the creature that it is now enraged and trying to break of the chain : Xilicien 's turn is done. Sheila , it's now your turn!   Chris M.: Shiela casts Prayer Done   Dungeon Master (GM): ok : Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Carrion Crawler -C7! Strike Hits an AC of  -4  For  4  S/M or  4  L HP Bludgeoning Damage!   Dungeon Master (GM): and that wap with the 3-piece-rod is enough to put the creature out of it's misery! 8 double damage with a critical roll of 20   It seems that Carrion Crawler -C7 is defeated!   Lo Shan 's turn is done. Carrion Crawler turn has begun!   Lo Shan: Now we leave   Dungeon Master (GM): ok, now we head back to the compound and now for the city map   Chris M.: go all the way back to the MM camp   Dungeon Master (GM): ok you are there then   Chris M.: Ok. Zhora leaves the valley by climbing the cliffs Gove her all the mpney she can carry she will come back with magcal items for you   Dungeon Master (GM): buddy is having power issues, with it going in and out but it's been normal for about 20 minutes so he is attempting to log in.   Lo Shan: Only places left are T section then I guess we pick where to next which module?   Chris M.: I will post a shopping list Let her keep the =2 sword please +2 sword before she goes, she checks on the nubs both in the MM camp and the tasloi camp   Dungeon Master (GM): that is a 300 ft climb with a check for every 10 ft. there is however one solitary tree which I believe will get you about 50 ft from the top. It's to the south in an unrevealed part but should actually be visible anyways.
Chris M.: I'll do it I have barbarian climing skills, a rope and grapple   Dungeon Master (GM): by the way the new X1 book from goodman games changed it up so that it is inside a crater now.   Chris M.: Crater walls are easy to climb   Dungeon Master (GM): So yes I finally have the book, only gripe is the current lack of digital content for it.   Lo Shan: I'm waiting fot Toee from Goodman games   Chris M.: I cannot leave through the gate. The borders are closed   Dungeon Master (GM): yes that should be a good one, I recently re-download a 5th level for the that dungeon. Hello Buddy!   Lo Shan: Maybe try Dungeon Draft? not very costly looks decent   Dungeon Master (GM): ok so what is the plan here now? Looks like s1, s10, s4 have not been explored, the palace to the south and M1, M10, M8 and areas F and D and the Frogman Mound. Also the area to the north of the frogmen mound and the south area where the huge tree is.   Lo Shan: Try M1 and other Ms   Dungeon Master (GM): oh looks like T4 and 5 as well   Chris M.: So pleaee confirm Lo Shan. Zhora has money and keeps +2 sword?   Dungeon Master (GM): and you could try to go back to the library in the north west part of town   Garrett: Why would she give up any of her eq?   Chris M.: She wound not, garret. But when shiela left, Ricky stripped off her gear   Garrett raises both eyebrows.   Chris M.: LOL   Dungeon Master (GM): ok, so looks like we head for M1 and see what is there. The idea is that they would give you their magical stuff since they are not adventuring   Chris M.: Lo Shan, please confirm   Dungeon Master (GM): ok, let me make sure M1 is set up and get your tokens on that map   Lo Shan: Fine with me she keeps it   Chris M.: and give mer money. I will come back with magical items for the party Is Dru still a chicken? Did he get his mind back? garrett does not feel like being Dru any more? he said it felt like PC death   Dungeon Master (GM): no he did not get his mind back!   Chris M.: so he is not there he goes with Zhora   Dungeon Master (GM): ok   Lo Shan: For when Zhora gets hungry   Dungeon Master (GM): Garrett you can control either Lord Cromther or Xilicien tonight or both.   Chris M.: Zhora will not eat Dru, ffs   Garrett: Crom   Dungeon Master (GM): ok   Chris M.: Work with me, Crom (Shiela). Shiela has lost her chopper   Dungeon Master (GM): Ok, so here were are at another building with smoke coming out of two chimney's in the north west corner along the north side of the building and somehow a whole bunch of tokens disappeared on the top half of the map hmm, and it wasn't because of a layer shift as i just moved the map to the back. so we make do with what is still on the map   Lo Shan: Is the door unlocked?   Lord Cromther: Crom is a cavalier?   Lo Shan: Think so yes   Lord Cromther: Aw shit.   Dungeon Master (GM): a paladin ok, so yes the door is not locked   Lo Shan: open the door   Dungeon Master (GM): peeking inside you see 4 yuan-ti half-bloods busily prepping food in a kitchen.   Lo Shan: close the door, my guess is its food for the palace close by   Dungeon Master (GM): ok and now what would the party like to do?   Chris M.: yes. Crom also has weapon specialties he should not have Dru ^^^   Lord Cromther: Exactly   Chris M.: I did not mention it at the time becaue of politeness   Lo Shan: Lets go to the Palace see what thats like   Chris M.: also Croms weapon choices are aginst the RAW   Dungeon Master (GM): ok, so shall we head there Chris and Jarahawk?
Lord Cromther: Being a cavalier paladin is more than enough.   Chris M.: I follow Lo Shan   Dungeon Master (GM): I don't think so Chris, but i will double check   Lord Cromther: Sure   Dungeon Master (GM): if it is it maybe be because of some 2E stuff ok so looks like Palace it is   Chris M.: If we are going to do the palace, we will need our Gladiators with us   Lo Shan: Cavaliers were originally a subclass of Paladin with some powers   Lord Cromther: 1st weapon of choice at 1st level has to be a lance' 2nd weapon of choice a sword 3rd a flail   Chris M.: Calaliers do not have Paladin powers, from memory?   Lord Cromther: In UA paladins are also cavaliers   Chris M.: Ok   Lo Shan: Chat about it on the boards not in game   Dungeon Master (GM): ok, so here we are at the palace which is being refurbished.   Lo Shan: Is it guarded at the gates?   Dungeon Master (GM): no visible guards outside the place the palace sits near the lake's edge the buildings in the back are also a part of the palace with the same stylings on the outsides.   Lo Shan: check the doors   Dungeon Master (GM): if you mean if they are simply unlocked yes   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  33 % Needs ≤  35 %   Dungeon Master (GM): ok, nothing is to be heard.   Lo Shan: open the doors   Dungeon Master (GM): ok inside you see 3 fire newt guards and yes that is a door you are pinging a lavishly styled hall with green and white marble flooring   Lo Shan: Lets explore the palace   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "You there at the door, what do you want? Are you a construction worker? No sightseeing here!""   Lo Shan The Human Monk (Oriental) Says, "Yes, We are construction workers, told to find out how much more work needs to be done in these rooms"   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "This half of the palace is mostly done. Just awaiting new furnishings. It's the south building you should report to!"   Lo Shan: Whispering "Should we fight them?"   Chris M.: Let's find the Boss and bung a Silence on the Spellcaster I'll hold the Boss Then Crom can coup d grace the Boss   Lo Shan: Louder "Lets go to the south building then"   Dungeon Master (GM): ok   Chris M.: They will all come and clump. Xili can web and confuse them The rest will be a mop up   Dungeon Master (GM): move the tokens where you go!   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  14 % Needs ≤  35 %   Dungeon Master (GM): nothing is to be heard beyond the door   Lo Shan: I guess its not here further south maybe"   Dungeon Master (GM): ok, this is where the lake is on this part of the map off to it's south   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  65 % Needs ≤  50 %   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  47 % Needs ≤  35 %   Lo Shan: open the doors   Dungeon Master (GM): Nothing to be heard at the moment   Lo Shan: open up   Dungeon Master (GM): a large room with newly inlaid blue marble flooring. looks like a reception hall. What sounds like hammer banging is heard to the east   Chris M.: Throne room probably next   Dungeon Master (GM): WB Buddy!
Lo Shan: open the doors   Dungeon Master (GM): In the center of this room is a large throne. Several construction workers are working on placing a white marble flooring down as five fire newt guards look on.   Chris M.: Save your web and confusion spells Xili. These are pathetic   Lo Shan: What Race are the workers?   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "Eh, Looks like we have more workers showing up today! Good, Good, though I doubt you will be comfortable in armor!"   Lord Cromther rolls his eyes.   Dungeon Master (GM): humans, yuan-ti, mongrelmen, bugbears, tasloi, Bullywugs   Chris M.: Noncombatants   Dungeon Master (GM): they certainly appear to be and only in street clothing.   Lo Shan: Going to try to BS them   Dungeon Master (GM): ok   Chris M.: Blood for Buddha! OOC   Lo Shan The Human Monk (Oriental) Says, "Boss sent us to take over for them, we have a lot more experience and with the throne being here it needs to look good, so they can all leave"   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "Is this authorized by the lizard king himself?! Let's see the papers then as I was not informed of this sudden change!"   Lo Shan The Human Monk (Oriental) Says, "He sent us himself, told us to come right over right now"   Fire Newt #01 -TK The Fire Newt Fire Newt Looks you over with extreme doubt.   Chris M.: Shiela: By the gods. A Fire Newt who can read?   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "Look, without proper authorization. I ask you all to be gone from the palace at once!"   Chris M.: I thought you were all illiterate   Lo Shan The Human Monk (Oriental) Says, "Boring conversation anyways"   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "I wasn't hired to make small talk with troublemakers or sight seers."   Chris M.: I'm not even going to bother casting Prayer Shiela. So your mommy does not know who fertilized your egg, right?   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Fire Newt #14 -TK! Strike Hits an AC of  7 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  5  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand).   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move!   Weapon INIT Roll:  -3   WEAPON INITIATIVE ROLL: Lord Cromther the Human Paladin, gets ready to make an attack move!   Weapon INIT Roll:  1   Fire Newt #01 -TK The Fire Newt Fire Newt Says, "Oh, a wiseguy, eh?!"   Chris M.: LOL   Dungeon Master (GM): ok, looks like we fight so yea make initiative rolls now   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #14 -TK! Strike Hits an AC of  6  For  8  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): 3 he was not surprised by that kick which missed him so he can attack 1st round   WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:  9   Dungeon Master (GM): don't think you can get that 2nd attack in   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #14 -TK! Strike Hits an AC of  -3  for  10  S/M or  10  L HP Bludgeoning Damage!   Chris M.: I hit that sucker for 10, Ricky   Dungeon Master (GM): It’s a critical roll of 20 for 20 double damage!   It seems that Fire Newt #14 -TK is defeated!     WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -3
Some Initiative Rolls not shown to save space! Round 1 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #14 -TK! Strike Hits an AC of  -13  For  13  S/M or  18  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Fire Newt #15 -TK! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   4   7   5   6   5   3   3 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage from at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  3  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   Dungeon Master (GM): all 5 at one?   Lo Shan: sure 5 at 1   Chris M.: brb w/ coffee. Shiela will support Lo Shan w/ melee attacks until somebody needs a CLW   Dungeon Master (GM): ok so #15 will get the meteors   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  12  Needs ≥  16 4 damage   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  8  Needs ≥  16 a hit for 7   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  3  Needs ≥  16   a hit for 5 with +4 added to roll   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  2  Needs ≥  16 2+6 = 8 so hits for 6   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  13  Needs ≥  16 13+8 = 21 so saves against it! : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Fire Newt #15 -TK! Strike Hits an AC of  14  For  3  S/M or  6  L HP Bludgeoning Damage!   Dungeon Master (GM): and that goes wide of it's target!   : Lo Shan 's turn is done. Fire Newt #15’s turn has begun!   Fire Newt #15 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lo Shan enemy! Fire Breath Strike Hits an AC of  2  For  2  S/M/L HP Damage! a hit for 2!   : Fire Newt #15’s turn is done. Fire Newt #11’s turn has begun!   Fire Newt #15 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Sheila enemy! Fire Breath Strike Hits an AC of  0  For  3  S/M/L HP Damage! a hit for 3!   : Fire Newt #11’s turn is done. Fire Newt #13’s turn has begun!   Fire Newt #11 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lo Shan enemy! Fire Breath Strike Hits an AC of  8  For  5  S/M/L HP Damage! he missed!   : Fire Newt #13’s turn is done.
Fire Newt #12’s turn has begun!   Fire Newt #13 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lord Cromther enemy! Fire Breath Strike Hits an AC of  14  For  4  S/M/L HP Damage! a miss!   : Fire Newt #12’s turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #11 -TK! Strike Hits an AC of  -13  For  9  S/M or  14  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a critical roll of 20 does 18 double damage to the Fire Newt!   : Camlin’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #11 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -8  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   It seems that Fire Newt #11 -TK is defeated!   Camlin 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #12 -TK! Strike Hits an AC of  -7  for  7  S/M or  11  L HP Bludgeoning Damage!   Dungeon Master (GM): a Critical hit of 20 for 14 double damage!   : Round 2 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): 2 more meteors   Lo Shan: hang back   Dungeon Master (GM): ok, though he can fire 2 more at #15 it looks for 3 and 3 damage? do so?   Lo Shan: sure   Dungeon Master (GM): on 12 then?   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  6  Needs ≥  16   Lo Shan: yeah   Dungeon Master (GM): ok 3 damage   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  19  Needs ≥  16 he dodged the 2nd and last one   : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #15 -TK! Strike Hits an AC of  9  For  9  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): that is a miss! : Lo Shan 's turn is done. Fire Newt #15’s turn has begun!   Fire Newt #15 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  12  For  6  S/M or  3  L HP Slashing Damage! a miss!   : Fire Newt #15’s turn is done.
Fire Newt #13’s turn has begun! EOT ⇨   Fire Newt #13 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  3  For  2  S/M or  2  L HP Slashing Damage! a miss!   : Fire Newt #13’s turn is done. Fire Newt #12’s turn has begun! EOT ⇨   Fire Newt #12 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lord Cromther! Strike Hits an AC of  1  For  3  S/M or  8  L HP Slashing Damage! a hit for 3!   : Fire Newt #12’s turn is done. Lord Cromther’s turn has begun!   Dungeon Master (GM): ok i see the pinging   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #12 -TK! Strike Hits an AC of  -13  For  15  S/M or  16  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit critical hit for 30!   It seems that Fire Newt #12 -TK is defeated!   Lord Cromther: That's 3 20's in a row.   Chris M.: Good.   : Lord Cromther’s turn is done. Camlin , it's now your turn!   Chris M.: Now he cannot hit Lo from behind   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #13 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -3  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   : Camlin 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #13 -TK! Strike Hits an AC of  6  for  9  S/M or  8  L HP Bludgeoning Damage! meh   Dungeon Master (GM): that just missed!   : Round 3 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): stay back for now?   Lo Shan: yes : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #15 -TK! Strike Hits an AC of  -1  For  7  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Fire Newt #15 -TK is defeated!   Lo Shan 's turn is done. Fire Newt #13’s turn has begun!   Fire Newt #13 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Sheila! Strike Hits an AC of  6  For  2  S/M or  7  L HP Slashing Damage! a miss!   : Fire Newt #13’s turn is done. Lord Cromther’s turn has begun!   Dungeon Master (GM): ok Jarahawk   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #13 -TK! Strike Hits an AC of  6  For  10  S/M or  18  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round Damn   Dungeon Master (GM): you just missed!   Lord Cromther: Feast or famine.   : Lord Cromther’s turn is done.
Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #13 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  0  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit for 11   : Camlin 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #13 -TK! Strike Hits an AC of  -5  for  8  S/M or  10  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit for 8!   It seems that Fire Newt #13 -TK is defeated!     Dungeon Master (GM): some of the onlooking construction workers cheers, others, including the yaun-ti flee   Lo Shan The Human Monk (Oriental) Says, "Our work is done here"   Dungeon Master (GM): nothing of value upon the fire newts unless you want a falchion sword or their armor which is chain mail   Lo Shan: open these doors   Chris M.: Lord C upgrades to Chain Mail   Lo Shan: open these doors   Chris M.: So he is now Chainmail + Shield, AC 5?   Dungeon Master (GM): Lord Cromther is wearing Splint which is an AC of 4   Chris M.: Ok. Spint + Shield is AC/3   Dungeon Master (GM): so he has an AC of 3 actually with the large shield   Chris M.: so AC/2 He is reading Ac5   Dungeon Master (GM): which is what is put in the AC box the ac is right on his sheet in most places so that door that Lo Shan opened up leads outside with a nice view of the lake   Buddy D.: ive been trying for ever to get on   Chris M.: Hi Buddy :)   Dungeon Master (GM): like a stubborn horse at the ranch, hey buddy! ;p   Buddy D.: lol   Dungeon Master (GM): the party just dealt with 5 fire newts inside a throne room being refurbished for the Lizard King, Buddy   Buddy D.: cool hows it going chris   Lo Shan: we tried to tell them we were workers taking over for the workers there they did not believe us so it got boring and we killed them   Buddy D.: my power is going in and out but has been stable for the past 25 minutes hahaha   Lo Shan: So DM South Doors   Dungeon Master (GM): ok, where to next adventurers? ok south doors   Lo Shan: Open them   Dungeon Master (GM): it also leads outside the lake is to the south in the black as well   Lo Shan: Hows the throne looking?   Dungeon Master (GM): pretty much as it looks in the image looks to be made of a purple-ish stone   Lo Shan: We are done here How bout we go back North and deal with those Fire Newts?   Dungeon Master (GM): ok with the rest of you?   Buddy D.: yes   Chris M.: Tell those Fire Newts what we did here and to run and tell their king   Lo Shan: sure or we will finish the job   Buddy D.: ha ha   Dungeon Master (GM): heading straight north out the north door?   Lo Shan: yes   Dungeon Master (GM): ok you open the doors into the grand entry hall here and see more Fire Newt guards! looks like we are charging right into combat!     Dungeon Master (GM): oops   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll:  3 Only 1 Initiative roll shown to save space!
Lo Shan The Human Monk (Oriental) Says, "We are bac those Fire Newts did too much talking, so we killed them, now you need to run" Fire Newt #01 -TK The Fire Newt Fire Newt Says, "Snarls and says "No you need to run! Guards! Intruder Alert! Intruder Alert!" Round 1 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #02 -TK! Strike Hits an AC of  -4  For  7  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a critical roll of 20 does 14 double damage!   : Lo Shan 's turn is done. Fire Newt #01’s turn has begun! EOT ⇨   Fire Newt #01 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Camlin enemy! Fire Breath Strike Hits an AC of  9  For  3  S/M/L HP Damage! a miss!   : Fire Newt #01’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): have him cast something? a ray of enfeeblement?   Lo Shan: yeah   Dungeon Master (GM): ok   Xilicien the Enchanter, casts the RAY OF ENFEEBLEMENT Spell at Fire Newt #02 -TK! Level 2 Magic-User * Enchantment / Charm Priest Sphere: Shadow Components V,S Casting Time 2  Segments Range 10 ft or yds outdoors +  2.5  / level:  27.5  ft/yds Duration 1  round / level:  7  round(s) Area of Effect 1  Creature Saving Throw Vs Spells Negates Effects:  By means of a ray of enfeeblement, a magic-user weakens an opponent, reducing strength — and attacks which rely upon it — by 25% or more. For every level of experience beyond the third of the magic-user casting the spell, there is an additional 2% strength reduction, so that at 4th level, strength loss is 27%. Range and duration of the spell are also dependent upon the level of experience of the spell caster. For example, if a creature is struck by a ray of enfeeblement, it will lose the appropriate percentage of hit points of damage it scores on physical attacks (missiles, thrusting/cutting/ crushing weapons, biting, clawing, goring, kicking, constriction, etc.). Your referee will determine any other reductions appropriate to the affected creature. If the target creature makes its saving throw, the spell has no effect. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally.   Dungeon Master (GM): so a 33% strength reduce if not saved against   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  15  Needs ≥  16 ok he lost 4 hit points : Xilicien 's turn is done. Fire Newt #03’s turn has begun! EOT ⇨   Dungeon Master (GM): ok either Cromther or Sheila get attacked:  1 Cromther   Fire Newt #03 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lord Cromther enemy! Fire Breath Strike Hits an AC of  7  For  3  S/M/L HP Damage! a miss : Fire Newt #03’s turn is done. Sheila , it's now your turn!   Dungeon Master (GM): Chris are you there?! ok I will roll for her then   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #03 -TK!   Strike Hits an AC of  6  for  6  S/M or  9  L HP Bludgeoning Damage! just missed!   : Sheila 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Fire Newt #01 -TK! Strike Hits an AC of  13  For  6  S/M or  20  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): almost fumbled that one!   : Camlin 's turn is done. Lord Cromther’s turn has begun!   Dungeon Master (GM): ok Jarahawk   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #03 -TK! Strike Hits an AC of  4  For  13  S/M or  15  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit for 13!   : Lord Cromther’s turn is done.
Fire Newt #03’s turn has begun!   Fire Newt #03 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  -3  For  5  S/M or  4  L HP Slashing Damage! a hit for 5! ok any 2nd attacks here?   Lo Shan, attacks Fire Newt #02 -TK with the KUNG-FU IRON FIST! Strike Hits: AC  -2 For  4  +  2  Bludgeoning Dmg (KO%: 37 ) Fire Newt #02 -TK's A/C :  5 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a hit for 6 with a body punch! and stunned for 6 rounds   It seems that Fire Newt #02 -TK is defeated!     Dungeon Master (GM): ok i think the paladin gets 2 attacks per round while Camlin gets 3 / 2 so Cromther can do a 2nd attack   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #03 -TK! Strike Hits an AC of  0  For  10  S/M or  9  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a solid hit for 10!   Lord Cromther: I was having trouble with my mouse   Dungeon Master (GM): he's about to fall over after that bloody slashing! ok   : Round 2 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks Fire Newt #01 -TK with the KUNG FU KICK! Strike Hits An AC Of  13  For  8  +  2  S/M/L Bludgeoning Damage (KO%: 36 %) Type Of Kung Fu Kick Attack:  8  : Fire Newt #01 -TK's A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): and that is a miss! : Lo Shan 's turn is done. Fire Newt #01’s turn has begun!   Dungeon Master (GM): either Lo or Camlin:  5 Camlin   Fire Newt #01 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Camlin! Strike Hits an AC of  8  For  6  S/M or  6  L HP Slashing Damage! a miss   : Fire Newt #01’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): stay back?   Lo Shan: yes : Xilicien 's turn is done. Fire Newt #03’s turn has begun!   Dungeon Master (GM): ok either Cromther or Sheila:  4 Sheila   Fire Newt #03 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Sheila! Strike Hits an AC of  8  For  7  S/M or  6  L HP Slashing Damage! a miss!   : Fire Newt #03 turn is done. Sheila , it's now your turn!   Dungeon Master (GM): You back Chris?!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #03 -TK! Strike Hits an AC of  3  for  9  S/M or  10  L HP Bludgeoning Damage!   Dungeon Master (GM): ok a hit for 9!   It seems that Fire Newt #03 -TK is defeated!   Sheila 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Fire Newt #01 -TK! Strike Hits an AC of  1  For  5  S/M or  19  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit for 5!
Camlin 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther: Done : Lord Cromther’s turn is done. Round 3 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #01 -TK! Strike Hits an AC of  -3  For  5  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit! : Lo Shan 's turn is done. Fire Newt #01’s turn has begun! EOT ⇨   Dungeon Master (GM): ok either Lo or Camlin:  1 Lo   Fire Newt #01 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  11  For  5  S/M or  7  L HP Slashing Damage! a miss!   : Fire Newt #01’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): stays back : Xilicien 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #01 -TK! Strike Hits an AC of  -7  for  10  S/M or  10  L HP Bludgeoning Damage! Nat 20?   Dungeon Master (GM): a critical hit of 20 for 20 double damage!   It seems that Fire Newt #01 -TK is defeated!   Dungeon Master (GM): what's next adventurers? you know there are likely 3 more to the west   Lo Shan The Human Monk (Oriental) Says, "Gave them a chance, lets keep gng shall we?"   Chris M.: finish it   Lo Shan: open these doors   Dungeon Master (GM): alright   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll:  3   Dungeon Master (GM): when Lo Shan goes to open the door he his met with resistance as a Fire newt had his hand on the door knob   Lo Shan The Human Monk (Oriental) Says, "Run away or die!!"   Lo Shan: STRENGTH CHECK For Lo Shan the Monk (Oriental) Rolls:  14  Needs ≤  10   Chris M.: Kick the door down Lord cromther   Fire Newt #01 -TK The Fire Newt Fire Newt Just stands there ready to fight!   Lord Cromther:   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #10 -TK! Strike Hits an AC of  3  For  7  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   OPEN A NORMAL DOOR For Lord Cromther the Human Paladin   Rolls:  1  Needs ≤  13   Chris M.: Pow   Dungeon Master (GM): the fire newt managed to close the door but Cromther slams it back open ok so roll inits   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move! Weapon INIT Roll:  -3 Only One Initiative Roll shown to save space!
Round 1 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #10 -TK! Strike Hits an AC of  13  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): well that missed! : Lo Shan 's turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): i am experiencing lag on all of my inputs tonight   Chris M.: ok   Dungeon Master (GM): he stays back for the moment : Fire Newt’s turn is done. Fire Newt’s turn has begun! EOT ⇨   Dungeon Master (GM): as does he : Fire Newt’s turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): and him as well! : Fire Newt’s turn is done. Xilicien , it's now your turn!   Lo Shan: stays back : Xilicien 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #06 -TK! Strike Hits an AC of  -7  for  6  S/M or  8  L HP Bludgeoning Damage!   Dungeon Master (GM): a critical roll of 20 does 12 damage!   Dungeon Master (GM): let me init those guys in since you went into the room   Chris M.: brb   Dungeon Master (GM):   WEAPON INITIATIVE ROLL: Fire Newt #01 -TK the Fire Newt Fire Newt, gets ready to make an attack move! Weapon INIT Roll:  -4   WEAPON INITIATIVE ROLL: Fire Newt #01 -TK the Fire Newt Fire Newt, gets ready to make an attack move!   Weapon INIT Roll:  -1   WEAPON INITIATIVE ROLL: Fire Newt #01 -TK the Fire Newt Fire Newt, gets ready to make an attack move!   Weapon INIT Roll:  0   Chris M.: Shiela will not use any spells, just CLW if somebody needs one, otherwise run around in the rear and club them w/ +2 mace : Sheila 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #06 -TK! Strike Hits an AC of  -11  For  13  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit for 13!   Chris M.: Camlin, support Lo Shan   It seems that Fire Newt #06 -TK is defeated!
Lord Cromther’s turn is done. Fire Newt #10’s turn has begun!   Fire Newt #10 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lo Shan enemy! Fire Breath Strike Hits an AC of  6  For  1  S/M/L HP Damage! a miss!   : Fire Newt #10’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #05 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  10  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Chris M.: nevermind. Lo can hold that door. I'll g to his support   Dungeon Master (GM): a miss! any 2nd attacks? Lo and Camlin?   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #10 -TK! Strike Hits an AC of  5  For  3  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit for 3   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #05 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  4  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): camlin you get 2 more arrows on #05 a hit one more arrow for 3rd attack   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #05 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -7  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit and it's enough to drop him!   It seems that Fire Newt #05 -TK is defeated!   Round 2 Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #10 -TK! Strike Hits an AC of  9  For  7  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): Lo missed!   : Lo Shan 's turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): stays back   : Fire Newt’s turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): same   : Fire Newt’s turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): and same   : Fire Newt’s turn is done. Xilicien , it's now your turn!     Dungeon Master (GM): stays put
Xilicien 's turn is done. Fire Newt #04’s turn has begun!   Fire Newt #04 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Camlin! Strike Hits an AC of  11  For  6  S/M or  7  L HP Slashing Damage! a miss   : Fire Newt #04’s turn is done. Sheila , it's now your turn!   Chris M.: done   Dungeon Master (GM): you can only move 60 ft though!!! that's way more : Sheila 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #04 -TK! Strike Hits an AC of  -1  For  10  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit!   Chris M.: just get me to Lo Shan so I can heal him. I need to sort tax   : Lord Cromther’s turn is done. Fire Newt #10’s turn has begun!   Fire Newt #10 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  -1  For  3  S/M or  4  L HP Slashing Damage! a hit for 3   : Fire Newt #10’s turn is done. Camlin , it's now your turn!   Dungeon Master (GM): too close for bow   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Fire Newt #04 -TK! Strike Hits an AC of  3  For  4  S/M or  9  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit!   : Round 3 Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan, attacks Fire Newt #10 -TK with the KUNG-FU IRON FIST! Strike Hits: AC  3 For  6  +  2  Bludgeoning Dmg (KO%: 41 ) Fire Newt #10 -TK's A/C :  5 Type Of Kung-Fu Fist Attack:  4 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a hit for 8 with a body punch! : Lo Shan 's turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): those three stay back and so does Xilicien : Xilicien 's turn is done. Fire Newt #04’s turn has begun!   Dungeon Master (GM): he attacks either Cromther or Camlin:  5 Camlin   Fire Newt #04 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Camlin! Strike Hits an AC of  -3  For  2  S/M or  3  L HP Slashing Damage! a hit for 2   : Fire Newt #04’s turn is done. Sheila , it's now your turn!   Dungeon Master (GM): you there chris? I moved her another 60 ft : Sheila 's turn is done. Lord Cromther’s turn has begun!
  Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #04 -TK! Strike Hits an AC of  1  For  9  S/M or  12  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit! : Lord Cromther’s turn is done. Fire Newt #10’s turn has begun!   Fire Newt #10 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  8  For  5  S/M or  6  L HP Slashing Damage! a miss!   : Fire Newt #10’s turn is done. Camlin , it's now your turn!   Dungeon Master (GM): you there Buddy? I will roll it   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Fire Newt #04 -TK!   Strike Hits an AC of  -2  For  4  S/M or  15  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. a hit for actually 5 now, and it drops that one!   It seems that Fire Newt #04 -TK is defeated!     Dungeon Master (GM): 2nd attack Lo Shan?   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #10 -TK! Strike Hits an AC of  0  For  6  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a hit!   : Round 4 Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Fire Newt #10 -TK! Strike Hits an AC of  -1  For  7  S/M or  3  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Fire Newt #10 -TK is defeated!   Lo Shan 's turn is done. Fire Newt #07’s turn has begun!   Fire Newt #07 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lo Shan enemy! Fire Breath Strike Hits an AC of  5  For  5  S/M/L HP Damage! a miss!     Lord Cromther: I thought they were all defeated.   : Fire Newt #07’s turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): 3 more to go! he moves up a bit   : Fire Newt’s turn is done. Fire Newt’s turn has begun!   Dungeon Master (GM): stays put   : Fire Newt’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): stays put   : Xilicien 's turn is done. Sheila , it's now your turn!   Lord Cromther: How the hell did he get all the way over there?   Lo Shan: moved 60 feet   Dungeon Master (GM): looks like Shiela sneaked in a few more feet there ok   : Sheila 's turn is done. Lord Cromther’s turn has begun! Lord Cromther’s turn is done. Camlin , it's now your turn!   Dungeon Master (GM): Cromther moved towards the east hall now as does camlin 2nd attack for Lo
  Lo Shan the Monk (Oriental), attacks Fire Newt #07 -TK with the KUNG FU KICK! Strike Hits An AC Of  14  For  7  +  2  S/M/L Bludgeoning Damage (KO%: 85 %) Type Of Kung Fu Kick Attack:  3  : Fire Newt #07 -TK's A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): a wild kick that missed!   : Round 5 Reset ↺ Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #07 -TK! Strike Hits an AC of  -3  For  7  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): that connects for 7 damage! : Lo Shan 's turn is done. Fire Newt #07’s turn has begun!   Fire Newt #07 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  9  For  4  S/M or  8  L HP Slashing Damage! a miss!   : Fire Newt #07’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): both stay back as does Xilicien   : Xilicien 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): you can attack through the door   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   8  Hit Points   Dungeon Master (GM): ok it's a heal for 8   : Sheila 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther: Done   Dungeon Master (GM): he moves eastward : Lord Cromther’s  turn is done. Camlin , it's now your turn!   Dungeon Master (GM): as does camlin i can let you fire between them especially with the foeseeker   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #08 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -5  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!
Round 6 Camlin 's turn is done. Lo Shan , it's now your turn!   Dungeon Master (GM): oops 2nd attack firstr for lo then round 6 attack   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Fire Newt #07 -TK! Strike Hits an AC of  14  For  5  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a miss   Lo Shan the Monk (Oriental), attacks Fire Newt #07 -TK with the KUNG FU KICK! Strike Hits An AC Of  11  For  5  +  2  S/M/L Bludgeoning Damage (KO%: 38 %) Type Of Kung Fu Kick Attack:  6  : Fire Newt #07 -TK's A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): and a miss! : Lo Shan 's turn is done. Fire Newt #07’s turn has begun!   Fire Newt #07 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  7  For  3  S/M or  3  L HP Slashing Damage! a miss   : Fire Newt’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Xilicien , it's now your turn! All Xilicien 's turn is done. Sheila , it's now your turn !   Dungeon Master (GM): all 3 stay put   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points   Dungeon Master (GM): another 6 to Lo   : Sheila 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther: done   Dungeon Master (GM): he moves closer to the east wing : Lord Cromther’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #08 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  10  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   oh ok he missed then ok Lo 2nd attack   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #07 -TK! Strike Hits an AC of  8  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a miss
Round 7 Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan, attacks Fire Newt #07 -TK with the KUNG-FU IRON FIST! Strike Hits: AC  4 For  1  +  2  Bludgeoning Dmg (KO%: 62 ) Fire Newt #07 -TK's A/C :  5 Type Of Kung-Fu Fist Attack:  2 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a hit for 3 with a vitals punch! : Lo Shan 's turn is done. Fire Newt #07’s turn has begun!   Fire Newt #07 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  10  For  3  S/M or  4  L HP Slashing Damage! a miss   : Fire Newt #07’s turn is done. Fire Newt’s turn has begun! Fire Newt’s turn is done. Fire newt’s turn has begun! Fire Newt’s turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): those 3 stay put : Xilicien 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #07 -TK! Strike Hits an AC of  3  for  6  S/M or  9  L HP Bludgeoning Damage!   Chris M.: done   Dungeon Master (GM): a hit for 6 : Sheila 's turn is done. Lord Cromther’s turn has begun! Lord Cromther’s turn is done. Camlin , it's now your turn!   Lord Cromther: Done   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #08 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  3  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit   It seems that Fire Newt #07 -TK is defeated!     Dungeon Master (GM): ok, i can let you move 21 ft here and attack Lo for the 2nd one buddy since the one dropped you can fire 2 more arrows here so just waiting on those 3 rolls then Roxxi? Buddy?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #08 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  0  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): just moving Lo? ok a hit for 7 one more arrow unless you just want to hold on it   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #08 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  0  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!
Round 8 Reset ↺ Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #09 -TK! Strike Hits an AC of  8  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he missed! : Lo Shan 's turn is done. Fire Newt #09’s turn has begun!   Fire Newt #09 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Lo Shan enemy! Fire Breath Strike Hits an AC of  3  For  4  S/M/L HP Damage! a miss : Fire Newt #09’s turn is done. Fire Newt #08’s turn has begun!   Fire Newt #08 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Sheila enemy! Fire Breath Strike Hits an AC of  3  For  3  S/M/L HP Damage! a miss!   : Fire Newt #08’s turn is done. Xilicien , it's now your turn! Xilicien 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #08 -TK! Strike Hits an AC of  6  for  9  S/M or  9  L HP Bludgeoning Damage! egh     Dungeon Master (GM): a hit for 9    : Sheila 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther: Can I get in or attack?   Dungeon Master (GM): yes as those are double doors you can move right up and attack   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Fire Newt #08 -TK! Strike Hits an AC of  -3  For  14  S/M or  10  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit that drops him!   It seems that Fire Newt #08 -TK is defeated!   Lord Cromther’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #09 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  4  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! ok a 2nd attack from anyone?   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #09 -TK! Strike Hits an AC of  0  For  5  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a hit 2 more arrows camlin?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #09 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -1  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!
  Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #09 -TK! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -9  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   It seems that Fire Newt #09 -TK is defeated!   Dungeon Master (GM): End of combat!   Lord Cromther: "You should have backed out of the entrance"   SEARCH FOR SECRET Doors or Hidden Items For Camlin the Half-Elf Ranger Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (One 10 ft wall section) / Full Search =  1  Hour Results Whispered to DM   SEARCH ROLLS RESULTS For Camlin: North Wall:  5  East Wall:  2  South Wall:  4  West Wall:  4  Ceiling:  5  Floor:  1   Buddy D.:   Dungeon Master (GM): no secret door or hidden item was found   Buddy D.: i was searching the bodies   Dungeon Master (GM): ok same deal, nothing of value secretly hidden upon them   Lo Shan: CYA Next week   Dungeon Master (GM): ok, city map to see what's next for next session? yea we will stop here for the night so Thank You all for playing this Valentine's day!   Lo Shan: Chris CYA in awhile   Lord Cromther: Yes. Peace Chris. Sorry your barbarian got shook down.   Dungeon Master (GM): ok, will will just wait until next session to see where you go next