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[Pathfinder 1e Roll20 Sheet] Power Attack and additional damage

Afternoon all, Firstly, apologies if this is something that's been asked/answered before, but I've been unable to find it on the forums.  I've been trying to add Power attack as a buff so it can be easily switched off/on no matter what weapon is being used (and I'll be wanting to add Smite in a similar fashion later). To do so, I've added the following as the buff: -[[1+floor(@{bab}/4)]] to melee +[[(1+floor(@{bab}/4))*3]] to melee damage This works great, removing the correct amount from attack and adding correctly to damage. However, this is a Holy sword and, as such, I have added 2d6 holy damage in the 'damage2' field. Unfortunately, the damage from power attack is being applied to this amount also. Is there any way to apply the damage bonus to one specific field, or does it have to be set on a global level? At the moment I've added it as an additional attack, but it rather lacks elegance, won't apply to all weapons unless I create additional attacks for each of them, and won't stack with Smite unless I, again, create additional attacks. As it stands, this would end up being four separate attacks for each weapon (Normal, Power Attack, Smite, Power Attack and Smite) which kinda sucks. Any solution or other suggestions would be welcome.
1613922526
Kraynic
Pro
Sheet Author
There are 2 options that I know of right off.  The first is to add your holy damage to the "bonus dice" section at the end of your primary attack.  That will be rolled in as part of the main damage calculation, keeping it part of the main roll, which means your buff will apply only once. You can mouse over the result and the bonus dice section will be inside a pair of () at the end of the calculation if you need to know the exact amount of holy damage dealt. I tend to like putting things like this in notes or description sections of the attack.  They aren't automatically added in that way, but it makes it easier (in my opinion) to apply any resistance, ignore it if the target is immune, or increase it if the target has some sort of vulnerability.
Oh I see. Yes, that's a neat way around it. Having it split would be ideal, but this is a decent workaround. I had considered putting it in the notes field, but this would be a bit annoying to add up when you have iterative attacks. I think one of the options you suggest is going to be the way though, thanks!