Mankind revels in it's ability to forget. We forget
everyday. It is an unconscious decision. The things we need to do, the
things we have done, it's all relative to the mind of a sentient being
because at the end of it all, we need to forget. The horrors of this
everyday existence are too much for us to bear. A millenia ago, the
tome was opened for the first time. We had been told we were not alone.
There were others, and this world belonged to them just as much as it
belonged to us. We should've trusted it. We should have prepared. But we
did what we do best; we forgot. And now, the tome is opened again for
the final time. These are the final words of the Empire of Light.
The very land quakes beneath our feet. The Gods are angry. We shall
fight, but we fear that death is upon us. Remember us. An excerpt from the History of the Empiria de Lux Welcome to Eternia. A
millenia ago, a wizard by the name of Jorael beseeched the gods using
the ultimate magick known to mankind; a wish spell, granted to him by
Lux, the God of the Sun. It has been lost to the ages what exactly
Jorael wished for, but the world irrevocably changed from that very
moment. The massive landmass known simply as Gaia split; the seas could
not be traversed, winged creatures or teleportation magic could not
travel away from the land they started from, and any who tried to do so
were struck down by the Gods themselves. Jorael disappeared, never to be
seen again. For a thousand years, there was no contact between the six
continents of Eternia, and as such, the passage of time brought on a new
age of independence and strength for each of the continents. They
flourished alone; each forming communities and focusing on the
strengths of it's inhabitants. Each of them grew in their own way and
created settlements, cities and towns of their own. Six very different
continents but each had a similarity that was found only when the spell
broke. Each of them was in the need of heroes. The barrier
is down. The world is up to be explored. Darkness comes from every
direction, and the light is nowhere to be seen. Answer the call and
forge your own destiny in Eternia. Eternia is an original
homebrew setting in which the main continents have had over a millennia
being isolated only amongst themselves. The continents and their themes
and Inspirations) are: Konsu - Konsu is a land of
opportunity. They say that Linfang the Thousand Headed was thrown from
his heavenly chariot by the God of Sun a millenia ago. The seas rose
around his body and his scales formed the continent of Konsu. From it's
monasteries to its practitioners of the sword, Konsu is a land of varied
individuals full of character and strength. It is ruled by the Gao-ming
Dynasty. (Inspiration: Feudal Japan, Mulan, Anime, Kara-tur, Game of
Thrones) Hope- The Continent of Hope signifies just that;
hope. Adventurers triumph over evil, magicks are a way of life, and the
darkness might rise but there shall always be a light to fight against
it. The most learned of them all form the Chosen; an elite group of
adventurers that serve as the defacto leaders of the seven major towns
in Hope. (Inspiration: Faerun, Lord of the Rings, Eragon) Dra'ak- Where
there is light, there must also be darkness. The people of Dra'ak know
this well; they hide in the shadows of the gargantuan trees and wildlife
that besot their beloved land. The things found here might seem alien
to some, Eldritch to others, but to the druids, shamans, and barbarian
tribes that reside here, they are a way of life. The ruling tribe is
the Rolling Serpent tribe and they command most of the other tribes that
reside under them. (The Forest, LOST, Outlast 2) Lagrit -
Rich in sulphur, the people of Lagrit very early discovered that flame
and a little bit of powder can result in a very big boom. It is a
lawless place, where the word of the Sheriff and the bounty in your
pocket can buy you a way of living unlike any other. Each town is ruled
by a Governor who is appointed by the Attorney General. (Inspiration:
Django Unchained, The Magnificent Seven, Wild Wild West) Indrium- It
was a fluke accident that gave Indrium much of it's fame. When an
alchemist was boiling water for one of her potions, she fell asleep and
later awoke to the steam from the boiling water turning a metal windmill
on her table. Since then, the continent of Indrium has come a long way.
Huge chunks of land have been turned into Steam Train-Tracks connecting
all the major cities, and it has become a major hub of commerce and
technology for the rest of the world since the barriers fell.
(Inspiration: Eberron, Fullmetal Alchemist, Bioshock) Brione- The
Continent of Brione is locked in an epic struggle. On one side, the
Thymos Empire fights for the Thymosian Gods, and on the other the
Aurelius Dynasty stands for their God Emperor Darius Aurelius. For
almost a decade strong, this war has been ongoing. And tensions are just
rising. Brione is a land of heroes, but magick is uncommon here. Those
versed in magic are prosecuted on either side of the war for it's role
in the death of Emperor Thoswald Brione ten years ago. (Inspiration:
Julius Caesar, Greek Mythology, Roman Mythology) What to expect in a game I run A long term game that runs consistently every week for a long time. Rewarding of unique solutions and deviations from the story based on your actions. Your actions actually changing the world around you. Going entirely homebrew if needed. Rule of Cool being honored. A serious enviroment for roleplaying and yet having fun as much as we can. A memorable time that you will hopefully enjoy. Lots of Roleplay. What I provide in my games: I use animated battlemaps when the chance arises I have Syrinscape and Music that I load into Roll20 individually with a curated playlist depending on the game you're playing I'm always available, at any given time I import any and everything that you may need I will homebrew classes, races or subclasses with you to make sure you enjoy the game I always have Dynamic Lighting based battlemaps for any combat that you might go through I consider myself a decent storyteller and also decent at improvisation I own all the modules available on Roll20 and have put alot of my own money into them I will make token macros for anything that your character can do to make things easier. You can contact me on Discord at OriginalUsername#4148 if you're interested. The Monday game will require payment to the
Game Master at a rate of 60$ per month(4 sessions) for every player.
Roll20 is not responsible for any payment transactions and cannot
enforce any private arrangements.