
This game will require payment to the Game Master at a rate of $8 per person for a four-hour session made through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Game Link: <a href="https://app.roll20.net/lfg/listing/220389/storm-kings-thunder-2pm-est-sunday" rel="nofollow">https://app.roll20.net/lfg/listing/220389/storm-kings-thunder-2pm-est-sunday</a> To Fight Giants, You Must Be Giant Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps. Why Storm King's Thunder? Storm King's Thunder delivers high fantasy in the well loved setting of Faerun. This module is a great experience for new players and old hands. Many iconic characters, monsters, places, and heroic battles that require true courage can be found within this module. If you're interested, please DM me, I'm happy to answer any questions you might have. About Me My name is Chris, but you can call me Rogue. I've been a DM for over 20 years. I started playing D&D with second edition, and I have been enjoying 5th edition since it's release. I like a good mix of role play and combat. I do some voices, but I'm by no means a trained voice actor. Player agency is very important to me, and that includes choice. Even though we are using a module, if the group wants to open a food cart or go tomb raiding then that's what the game is about. I don't usually do paid games, but times are tough, and a bit of extra money would really help right now. Why Pay for a DM? Finding a good DM can be difficult. Here's what I will provide: - Reliability. I will not miss a session unless there is an emergency, and I will make myself available to you as much as possible. - Knowledge of the module and the rules of 5E. - Experience - Fairness - Roll20 Pro features - Music - Preparation. Being compensated allows me to spend extra time making sure I'm as prepared as possible to run your game. Character Creation and Rule Changes Roll 4d6 and drop the lowest dice when everyone can see OR take this array: 16, 14, 13, 12, 10, 8 No races with a fly speed. The Sentinel feat doesn't work on creatures two size categories larger than you. What Have I missed? While the PCs have put a stop to the nefarious plans of the Fire Giants, they have learned little about why the realms are facing this strife, and are currently seeking answers. Who are the PCs? The party consists of: Cedar Meadowhome - a Firbolg druid adjusting to civilization. Lucian Lilac - a half-elf warlock with dark and mysterious power. Brazen - a mind bending half-elf (dark) aberrant mind sorcerer. Veit Eversharp - a goliath ranger, deadly at range, doubly so in the dark. Drakor Jasperfist - a dwarven barbarian aided by the spirits of his ancestors. *Character Creation* You'll be creating a 9th level character. Roll 4d6 and drop the lowest dice when everyone can see OR take this array: 16, 14, 13, 12, 10, 8 No races with a fly speed. Let me know what kind of character you are thinking about playing and your role playing experience in the discussion forum.